protected virtual void OnGUI() { // Draw the camera guides if (Target == null || !CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides) { return; } // If inspector is collapsed in the vcam editor, don't draw the guides if (!VcamStageEditor.ActiveEditorRegistry.IsActiveEditor(this)) { return; } // Don't draw the guides if rendering to texture var vcam = Target.VirtualCamera; CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(vcam); if (brain == null || (brain.OutputCamera.activeTexture != null && CinemachineCore.Instance.BrainCount > 1)) { return; } // Screen guides bool isLive = targets.Length <= 1 && brain.IsLive(vcam, true); m_ScreenGuideEditor.OnGUI_DrawGuides(isLive, brain.OutputCamera, Target.VcamState.Lens, true); // Draw an on-screen gizmo for the target if (Target.LookAtTarget != null && isLive) { Vector3 targetScreenPosition = brain.OutputCamera.WorldToScreenPoint(Target.TrackedPoint); if (targetScreenPosition.z > 0) { targetScreenPosition.y = Screen.height - targetScreenPosition.y; GUI.color = CinemachineSettings.ComposerSettings.TargetColour; Rect r = new Rect(targetScreenPosition, Vector2.zero); float size = (CinemachineSettings.ComposerSettings.TargetSize + CinemachineScreenComposerGuides.kGuideBarWidthPx) / 2; GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture); size -= CinemachineScreenComposerGuides.kGuideBarWidthPx; if (size > 0) { Vector4 overlayOpacityScalar = new Vector4(1f, 1f, 1f, CinemachineSettings.ComposerSettings.OverlayOpacity); GUI.color = Color.black * overlayOpacityScalar; GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture); } } } }
protected virtual void OnGUI() { if (Target == null) { return; } // Draw the camera guides if (!Target.IsValid || !CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides) { return; } CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera); if (brain == null || (brain.OutputCamera.activeTexture != null && CinemachineCore.Instance.BrainCount > 1)) { return; } bool isLive = CinemachineCore.Instance.IsLive(Target.VirtualCamera); // Screen guides mScreenGuideEditor.OnGUI_DrawGuides(isLive, brain.OutputCamera, Target.VcamState.Lens, !Target.m_UnlimitedSoftZone); // Draw an on-screen gizmo for the target if (Target.FollowTarget != null && isLive) { Vector3 targetScreenPosition = brain.OutputCamera.WorldToScreenPoint(Target.TrackedPoint); if (targetScreenPosition.z > 0) { targetScreenPosition.y = Screen.height - targetScreenPosition.y; GUI.color = CinemachineSettings.ComposerSettings.TargetColour; Rect r = new Rect(targetScreenPosition, Vector2.zero); float size = (CinemachineSettings.ComposerSettings.TargetSize + CinemachineScreenComposerGuides.kGuideBarWidthPx) / 2; GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture); size -= CinemachineScreenComposerGuides.kGuideBarWidthPx; if (size > 0) { Vector4 overlayOpacityScalar = new Vector4(1f, 1f, 1f, CinemachineSettings.ComposerSettings.OverlayOpacity); GUI.color = Color.black * overlayOpacityScalar; GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture); } } } }