Example #1
0
        protected virtual void OnGUI()
        {
            // Draw the camera guides
            if (Target == null || !CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides)
            {
                return;
            }

            // If inspector is collapsed in the vcam editor, don't draw the guides
            if (!VcamStageEditor.ActiveEditorRegistry.IsActiveEditor(this))
            {
                return;
            }

            // Don't draw the guides if rendering to texture
            var vcam = Target.VirtualCamera;
            CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(vcam);

            if (brain == null || (brain.OutputCamera.activeTexture != null && CinemachineCore.Instance.BrainCount > 1))
            {
                return;
            }

            // Screen guides
            bool isLive = targets.Length <= 1 && brain.IsLive(vcam, true);

            m_ScreenGuideEditor.OnGUI_DrawGuides(isLive, brain.OutputCamera, Target.VcamState.Lens, true);

            // Draw an on-screen gizmo for the target
            if (Target.LookAtTarget != null && isLive)
            {
                Vector3 targetScreenPosition = brain.OutputCamera.WorldToScreenPoint(Target.TrackedPoint);
                if (targetScreenPosition.z > 0)
                {
                    targetScreenPosition.y = Screen.height - targetScreenPosition.y;

                    GUI.color = CinemachineSettings.ComposerSettings.TargetColour;
                    Rect  r    = new Rect(targetScreenPosition, Vector2.zero);
                    float size = (CinemachineSettings.ComposerSettings.TargetSize
                                  + CinemachineScreenComposerGuides.kGuideBarWidthPx) / 2;
                    GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture);
                    size -= CinemachineScreenComposerGuides.kGuideBarWidthPx;
                    if (size > 0)
                    {
                        Vector4 overlayOpacityScalar
                                  = new Vector4(1f, 1f, 1f, CinemachineSettings.ComposerSettings.OverlayOpacity);
                        GUI.color = Color.black * overlayOpacityScalar;
                        GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture);
                    }
                }
            }
        }
        protected virtual void OnGUI()
        {
            if (Target == null)
            {
                return;
            }

            // Draw the camera guides
            if (!Target.IsValid || !CinemachineSettings.CinemachineCoreSettings.ShowInGameGuides)
            {
                return;
            }

            CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(Target.VirtualCamera);

            if (brain == null || (brain.OutputCamera.activeTexture != null && CinemachineCore.Instance.BrainCount > 1))
            {
                return;
            }

            bool isLive = CinemachineCore.Instance.IsLive(Target.VirtualCamera);

            // Screen guides
            mScreenGuideEditor.OnGUI_DrawGuides(isLive, brain.OutputCamera, Target.VcamState.Lens, !Target.m_UnlimitedSoftZone);

            // Draw an on-screen gizmo for the target
            if (Target.FollowTarget != null && isLive)
            {
                Vector3 targetScreenPosition = brain.OutputCamera.WorldToScreenPoint(Target.TrackedPoint);
                if (targetScreenPosition.z > 0)
                {
                    targetScreenPosition.y = Screen.height - targetScreenPosition.y;

                    GUI.color = CinemachineSettings.ComposerSettings.TargetColour;
                    Rect  r    = new Rect(targetScreenPosition, Vector2.zero);
                    float size = (CinemachineSettings.ComposerSettings.TargetSize
                                  + CinemachineScreenComposerGuides.kGuideBarWidthPx) / 2;
                    GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture);
                    size -= CinemachineScreenComposerGuides.kGuideBarWidthPx;
                    if (size > 0)
                    {
                        Vector4 overlayOpacityScalar
                                  = new Vector4(1f, 1f, 1f, CinemachineSettings.ComposerSettings.OverlayOpacity);
                        GUI.color = Color.black * overlayOpacityScalar;
                        GUI.DrawTexture(r.Inflated(new Vector2(size, size)), Texture2D.whiteTexture);
                    }
                }
            }
        }