public override void ConfigHall() { x = 173; y = 70; height = 10; width = 10; row = 10; col = 14; alp = ""; seatAmount = row * col; seats = new Seat[row, col]; doors = new Door[2]; doorAmount = doors.Length; //Creating Seats Map for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { switch (i) { case 0: alp = "A"; break; case 1: alp = "B"; break; case 2: alp = "C"; break; case 3: alp = "D"; break; case 4: alp = "E"; break; case 5: alp = "F"; break; case 6: alp = "G"; break; case 7: alp = "H"; break; case 8: alp = "I"; break; case 9: alp = "J"; break; } if (i > 0 && i % 2 == 0 && j == 0) { y = y + 5; } seats[i, j] = new Seat(alp + "" + (j + 1), x, y, height, width); x = x + 13; } x = 173; y = y + 20; } doors[0] = new Door(25, 9, 5, 0); doors[1] = new Door(25, 9, 500, 0); }
public override void ConfigHall() { x = 120; y = 90; height = 10; width = 10; row = 10; col = 22; alp = ""; seatAmount = row * col; seats = new Seat[row, col]; doors = new Door[2]; doorAmount = doors.Length; //Creating Seats Map for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { switch (i) { case 0: alp = "A"; break; case 1: alp = "B"; break; case 2: alp = "C"; break; case 3: alp = "D"; break; case 4: alp = "E"; break; case 5: alp = "F"; break; case 6: alp = "G"; break; case 7: alp = "H"; break; case 8: alp = "I"; break; case 9: alp = "J"; break; } if (j == (col / 2)) { x = x + 20; } //seatList.Add(new Seat(alp+""+(j + 1), x, y, height, width, seatColor)); seats[i, j] = new Seat(alp + "" + (j + 1), x, y, height, width); x = x + 13; } x = 120; y = y + 20; } doors[0] = new Door(25, 9, 5, 0); doors[1] = new Door(25, 9, 5, 0); }