public override void ConfigHall()
        {
            x = 173;
            y = 70;

            height = 10;
            width  = 10;

            row = 10;
            col = 14;

            alp        = "";
            seatAmount = row * col;
            seats      = new Seat[row, col];

            doors      = new Door[2];
            doorAmount = doors.Length;

            //Creating Seats Map

            for (int i = 0; i < row; i++)
            {
                for (int j = 0; j < col; j++)
                {
                    switch (i)
                    {
                    case 0:
                        alp = "A";
                        break;

                    case 1:
                        alp = "B";
                        break;

                    case 2:
                        alp = "C";
                        break;

                    case 3:
                        alp = "D";
                        break;

                    case 4:
                        alp = "E";
                        break;

                    case 5:
                        alp = "F";
                        break;

                    case 6:
                        alp = "G";
                        break;

                    case 7:
                        alp = "H";
                        break;

                    case 8:
                        alp = "I";
                        break;

                    case 9:
                        alp = "J";
                        break;
                    }
                    if (i > 0 && i % 2 == 0 && j == 0)
                    {
                        y = y + 5;
                    }
                    seats[i, j] = new Seat(alp + "" + (j + 1), x, y, height, width);
                    x           = x + 13;
                }
                x = 173;
                y = y + 20;
            }

            doors[0] = new Door(25, 9, 5, 0);
            doors[1] = new Door(25, 9, 500, 0);
        }
        public override void ConfigHall()
        {
            x = 120;
            y = 90;

            height = 10;
            width  = 10;

            row = 10;
            col = 22;

            alp        = "";
            seatAmount = row * col;
            seats      = new Seat[row, col];

            doors      = new Door[2];
            doorAmount = doors.Length;

            //Creating Seats Map

            for (int i = 0; i < row; i++)
            {
                for (int j = 0; j < col; j++)
                {
                    switch (i)
                    {
                    case 0:
                        alp = "A";
                        break;

                    case 1:
                        alp = "B";
                        break;

                    case 2:
                        alp = "C";
                        break;

                    case 3:
                        alp = "D";
                        break;

                    case 4:
                        alp = "E";
                        break;

                    case 5:
                        alp = "F";
                        break;

                    case 6:
                        alp = "G";
                        break;

                    case 7:
                        alp = "H";
                        break;

                    case 8:
                        alp = "I";
                        break;

                    case 9:
                        alp = "J";
                        break;
                    }
                    if (j == (col / 2))
                    {
                        x = x + 20;
                    }
                    //seatList.Add(new Seat(alp+""+(j + 1), x, y, height, width, seatColor));
                    seats[i, j] = new Seat(alp + "" + (j + 1), x, y, height, width);
                    x           = x + 13;
                }
                x = 120;
                y = y + 20;
            }

            doors[0] = new Door(25, 9, 5, 0);
            doors[1] = new Door(25, 9, 5, 0);
        }