private static bool Initialize() { int count; using (BinaryReader reader = new BinaryReader(new FileStream(Config.Instance.Binary, FileMode.Open, FileAccess.Read), Encoding.ASCII)) { count = reader.ReadInt32(); while (count-- > 0) { AbilityData ability = new AbilityData(); ability.Load(reader); Dictionary<byte, AbilityData> levels = sAbilities.GetOrDefault(ability.Identifier, null); if (levels == null) { levels = new Dictionary<byte,AbilityData>(); sAbilities.Add(ability.Identifier, levels); } levels.Add(ability.Level, ability); } count = reader.ReadInt32(); while (count-- > 0) { SkillData skill = new SkillData(); skill.Load(reader); Dictionary<byte, SkillData> levels = sSkills.GetOrDefault(skill.Identifier, null); if (levels == null) { levels = new Dictionary<byte, SkillData>(); sSkills.Add(skill.Identifier, levels); } levels.Add(skill.Level, skill); } count = reader.ReadInt32(); while (count-- > 0) { NPCData npc = new NPCData(); npc.Load(reader); sNPCs.Add(npc.Identifier, npc); } count = reader.ReadInt32(); while (count-- > 0) { ReactorData reactor = new ReactorData(); reactor.Load(reader); sReactors.Add(reactor.Identifier, reactor); } count = reader.ReadInt32(); while (count-- > 0) { MobData mob = new MobData(); mob.Load(reader); sMobs.Add(mob.Identifier, mob); } count = reader.ReadInt32(); while (count-- > 0) { QuestData quest = new QuestData(); quest.Load(reader); sQuests.Add(quest.Identifier, quest); } count = reader.ReadInt32(); while (count-- > 0) { ItemData item = new ItemData(); item.Load(reader); sItems.Add(item.Identifier, item); } count = reader.ReadInt32(); while (count-- > 0) { MapData map = new MapData(); map.Load(reader); sMaps.Add(map.Identifier, map); } } Log.WriteLine(ELogLevel.Info, "[Server] Initialized Data"); foreach (string scriptPath in Config.Instance.Scripts) { if (!File.Exists(scriptPath)) continue; try { Assembly.LoadFile(Path.GetFullPath(scriptPath)); } catch { return false; } } List<Doublet<InitializerAttribute, InitializerCallback>> initializers = Reflector.FindAllMethods<InitializerAttribute, InitializerCallback>(); initializers.Sort((p1, p2) => p1.First.Stage.CompareTo(p2.First.Stage)); if (!initializers.TrueForAll(p => p.Second())) return false; sLoginListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); sLoginListener.Bind(new IPEndPoint(IPAddress.Any, Config.Instance.Login.Listener.Port)); sLoginListener.Listen(Config.Instance.Login.Listener.Backlog); Log.WriteLine(ELogLevel.Info, "[Server] Initialized Login Listener"); sChannelListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); sChannelListener.Bind(new IPEndPoint(IPAddress.Any, Config.Instance.Channel.Listener.Port)); sChannelListener.Listen(Config.Instance.Channel.Listener.Backlog); Log.WriteLine(ELogLevel.Info, "[Server] Initialized Channel Listener"); BeginLoginListenerAccept(null); BeginChannelListenerAccept(null); return true; }
public static void Export(BinaryWriter pWriter) { PerformanceTimer timer = new PerformanceTimer(); long dataCount = 0; timer.Unpause(); List<SkillData> datas = new List<SkillData>(); using (MySqlConnection connection1 = new MySqlConnection(Program.Database)) { connection1.Open(); MySqlCommand command1 = connection1.CreateCommand(); command1.CommandText = "SELECT COUNT(*) FROM skill_player_data"; Program.ResetCounter((int)(long)command1.ExecuteScalar()); command1.CommandText = "SELECT * FROM skill_player_data ORDER BY skillid ASC,level ASC"; using (MySqlDataReader reader1 = command1.ExecuteReader()) { while (reader1.Read()) { SkillData data = new SkillData(); data.Identifier = (int)Convert.ChangeType(reader1["skillid"], TypeCode.Int32); data.Level = (byte)Convert.ChangeType(reader1["level"], TypeCode.Byte); data.MobCount = (byte)Convert.ChangeType(reader1["mob_count"], TypeCode.Byte); data.HitCount = (byte)Convert.ChangeType(reader1["hit_count"], TypeCode.Byte); data.Range = (ushort)Convert.ChangeType(reader1["range"], TypeCode.UInt16); data.Duration = (int)Convert.ChangeType(reader1["time"], TypeCode.Int32); data.MPCost = (ushort)Convert.ChangeType(reader1["mp_cost"], TypeCode.UInt16); data.HPCost = (byte)Convert.ChangeType(reader1["hp_cost"], TypeCode.Byte); data.Damage = (ushort)Convert.ChangeType(reader1["damage"], TypeCode.UInt16); data.FixedDamage = (byte)Convert.ChangeType(reader1["fixed_damage"], TypeCode.Byte); data.CriticalDamage = (byte)Convert.ChangeType(reader1["critical_damage"], TypeCode.Byte); data.Mastery = (byte)Convert.ChangeType(reader1["mastery"], TypeCode.Byte); data.OptionalItemCost = (int)Convert.ChangeType(reader1["optional_item_cost"], TypeCode.Int32); data.ItemCost = (int)Convert.ChangeType(reader1["item_cost"], TypeCode.Int32); data.ItemCount = (byte)Convert.ChangeType(reader1["item_count"], TypeCode.Byte); data.BulletCost = (byte)Convert.ChangeType(reader1["bullet_cost"], TypeCode.Byte); data.MoneyCost = (ushort)Convert.ChangeType(reader1["money_cost"], TypeCode.UInt16); data.Parameter1 = (int)Convert.ChangeType(reader1["x"], TypeCode.Int32); data.Parameter2 = (int)Convert.ChangeType(reader1["y"], TypeCode.Int32); data.Speed = (short)Convert.ChangeType(reader1["speed"], TypeCode.Int16); data.Jump = (byte)Convert.ChangeType(reader1["jump"], TypeCode.Byte); data.Strength = (byte)Convert.ChangeType(reader1["str"], TypeCode.Byte); data.WeaponAttack = (short)Convert.ChangeType(reader1["weapon_atk"], TypeCode.Int16); data.WeaponDefense = (short)Convert.ChangeType(reader1["weapon_def"], TypeCode.Int16); data.MagicAttack = (short)Convert.ChangeType(reader1["magic_atk"], TypeCode.Int16); data.MagicDefense = (short)Convert.ChangeType(reader1["magic_def"], TypeCode.Int16); data.Accuracy = (byte)Convert.ChangeType(reader1["accuracy"], TypeCode.Byte); data.Avoidance = (byte)Convert.ChangeType(reader1["avoid"], TypeCode.Byte); data.HP = (ushort)Convert.ChangeType(reader1["hp"], TypeCode.UInt16); data.MP = (byte)Convert.ChangeType(reader1["mp"], TypeCode.Byte); data.Prop = (byte)Convert.ChangeType(reader1["prop"], TypeCode.Byte); data.Morph = (ushort)Convert.ChangeType(reader1["morph"], TypeCode.UInt16); data.LeftTopX = (short)Convert.ChangeType(reader1["ltx"], TypeCode.Int16); data.LeftTopY = (short)Convert.ChangeType(reader1["lty"], TypeCode.Int16); data.RightBottomX = (short)Convert.ChangeType(reader1["rbx"], TypeCode.Int16); data.RightBottomY = (short)Convert.ChangeType(reader1["rby"], TypeCode.Int16); data.Cooldown = (ushort)Convert.ChangeType(reader1["cooldown_time"], TypeCode.UInt16); datas.Add(data); ++dataCount; ++Program.AllDataCounter; Program.IncrementCounter(); } } } pWriter.Write(datas.Count); datas.ForEach(d => d.Save(pWriter)); timer.Pause(); Console.WriteLine("| {0,-24} | {1,-16} | {2,-24} |", "SkillData", dataCount, timer.Duration); }