private static bool Initialize()
        {
            int count;
            using (BinaryReader reader = new BinaryReader(new FileStream(Config.Instance.Binary, FileMode.Open, FileAccess.Read), Encoding.ASCII))
            {
                count = reader.ReadInt32();
                while (count-- > 0)
                {
                    AbilityData ability = new AbilityData();
                    ability.Load(reader);
                    Dictionary<byte, AbilityData> levels = sAbilities.GetOrDefault(ability.Identifier, null);
                    if (levels == null)
                    {
                        levels = new Dictionary<byte,AbilityData>();
                        sAbilities.Add(ability.Identifier, levels);
                    }
                    levels.Add(ability.Level, ability);
                }

                count = reader.ReadInt32();
                while (count-- > 0)
                {
                    SkillData skill = new SkillData();
                    skill.Load(reader);
                    Dictionary<byte, SkillData> levels = sSkills.GetOrDefault(skill.Identifier, null);
                    if (levels == null)
                    {
                        levels = new Dictionary<byte, SkillData>();
                        sSkills.Add(skill.Identifier, levels);
                    }
                    levels.Add(skill.Level, skill);
                }

                count = reader.ReadInt32();
                while (count-- > 0)
                {
                    NPCData npc = new NPCData();
                    npc.Load(reader);
                    sNPCs.Add(npc.Identifier, npc);
                }

                count = reader.ReadInt32();
                while (count-- > 0)
                {
                    ReactorData reactor = new ReactorData();
                    reactor.Load(reader);
                    sReactors.Add(reactor.Identifier, reactor);
                }

                count = reader.ReadInt32();
                while (count-- > 0)
                {
                    MobData mob = new MobData();
                    mob.Load(reader);
                    sMobs.Add(mob.Identifier, mob);
                }

                count = reader.ReadInt32();
                while (count-- > 0)
                {
                    QuestData quest = new QuestData();
                    quest.Load(reader);
                    sQuests.Add(quest.Identifier, quest);
                }

                count = reader.ReadInt32();
                while (count-- > 0)
                {
                    ItemData item = new ItemData();
                    item.Load(reader);
                    sItems.Add(item.Identifier, item);
                }

                count = reader.ReadInt32();
                while (count-- > 0)
                {
                    MapData map = new MapData();
                    map.Load(reader);
                    sMaps.Add(map.Identifier, map);
                }
            }
            Log.WriteLine(ELogLevel.Info, "[Server] Initialized Data");

            foreach (string scriptPath in Config.Instance.Scripts)
            {
                if (!File.Exists(scriptPath)) continue;
                try { Assembly.LoadFile(Path.GetFullPath(scriptPath)); }
                catch { return false; }
            }
            List<Doublet<InitializerAttribute, InitializerCallback>> initializers = Reflector.FindAllMethods<InitializerAttribute, InitializerCallback>();
            initializers.Sort((p1, p2) => p1.First.Stage.CompareTo(p2.First.Stage));
            if (!initializers.TrueForAll(p => p.Second())) return false;

            sLoginListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            sLoginListener.Bind(new IPEndPoint(IPAddress.Any, Config.Instance.Login.Listener.Port));
            sLoginListener.Listen(Config.Instance.Login.Listener.Backlog);
            Log.WriteLine(ELogLevel.Info, "[Server] Initialized Login Listener");

            sChannelListener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            sChannelListener.Bind(new IPEndPoint(IPAddress.Any, Config.Instance.Channel.Listener.Port));
            sChannelListener.Listen(Config.Instance.Channel.Listener.Backlog);
            Log.WriteLine(ELogLevel.Info, "[Server] Initialized Channel Listener");

            BeginLoginListenerAccept(null);
            BeginChannelListenerAccept(null);

            return true;
        }
        public static void Export(BinaryWriter pWriter)
        {
            PerformanceTimer timer = new PerformanceTimer();
            long dataCount = 0;
            timer.Unpause();

            List<SkillData> datas = new List<SkillData>();
            using (MySqlConnection connection1 = new MySqlConnection(Program.Database))
            {
                connection1.Open();
                MySqlCommand command1 = connection1.CreateCommand();
                command1.CommandText = "SELECT COUNT(*) FROM skill_player_data";
                Program.ResetCounter((int)(long)command1.ExecuteScalar());
                command1.CommandText = "SELECT * FROM skill_player_data ORDER BY skillid ASC,level ASC";
                using (MySqlDataReader reader1 = command1.ExecuteReader())
                {
                    while (reader1.Read())
                    {
                        SkillData data = new SkillData();
                        data.Identifier = (int)Convert.ChangeType(reader1["skillid"], TypeCode.Int32);
                        data.Level = (byte)Convert.ChangeType(reader1["level"], TypeCode.Byte);
                        data.MobCount = (byte)Convert.ChangeType(reader1["mob_count"], TypeCode.Byte);
                        data.HitCount = (byte)Convert.ChangeType(reader1["hit_count"], TypeCode.Byte);
                        data.Range = (ushort)Convert.ChangeType(reader1["range"], TypeCode.UInt16);
                        data.Duration = (int)Convert.ChangeType(reader1["time"], TypeCode.Int32);
                        data.MPCost = (ushort)Convert.ChangeType(reader1["mp_cost"], TypeCode.UInt16);
                        data.HPCost = (byte)Convert.ChangeType(reader1["hp_cost"], TypeCode.Byte);
                        data.Damage = (ushort)Convert.ChangeType(reader1["damage"], TypeCode.UInt16);
                        data.FixedDamage = (byte)Convert.ChangeType(reader1["fixed_damage"], TypeCode.Byte);
                        data.CriticalDamage = (byte)Convert.ChangeType(reader1["critical_damage"], TypeCode.Byte);
                        data.Mastery = (byte)Convert.ChangeType(reader1["mastery"], TypeCode.Byte);
                        data.OptionalItemCost = (int)Convert.ChangeType(reader1["optional_item_cost"], TypeCode.Int32);
                        data.ItemCost = (int)Convert.ChangeType(reader1["item_cost"], TypeCode.Int32);
                        data.ItemCount = (byte)Convert.ChangeType(reader1["item_count"], TypeCode.Byte);
                        data.BulletCost = (byte)Convert.ChangeType(reader1["bullet_cost"], TypeCode.Byte);
                        data.MoneyCost = (ushort)Convert.ChangeType(reader1["money_cost"], TypeCode.UInt16);
                        data.Parameter1 = (int)Convert.ChangeType(reader1["x"], TypeCode.Int32);
                        data.Parameter2 = (int)Convert.ChangeType(reader1["y"], TypeCode.Int32);
                        data.Speed = (short)Convert.ChangeType(reader1["speed"], TypeCode.Int16);
                        data.Jump = (byte)Convert.ChangeType(reader1["jump"], TypeCode.Byte);
                        data.Strength = (byte)Convert.ChangeType(reader1["str"], TypeCode.Byte);
                        data.WeaponAttack = (short)Convert.ChangeType(reader1["weapon_atk"], TypeCode.Int16);
                        data.WeaponDefense = (short)Convert.ChangeType(reader1["weapon_def"], TypeCode.Int16);
                        data.MagicAttack = (short)Convert.ChangeType(reader1["magic_atk"], TypeCode.Int16);
                        data.MagicDefense = (short)Convert.ChangeType(reader1["magic_def"], TypeCode.Int16);
                        data.Accuracy = (byte)Convert.ChangeType(reader1["accuracy"], TypeCode.Byte);
                        data.Avoidance = (byte)Convert.ChangeType(reader1["avoid"], TypeCode.Byte);
                        data.HP = (ushort)Convert.ChangeType(reader1["hp"], TypeCode.UInt16);
                        data.MP = (byte)Convert.ChangeType(reader1["mp"], TypeCode.Byte);
                        data.Prop = (byte)Convert.ChangeType(reader1["prop"], TypeCode.Byte);
                        data.Morph = (ushort)Convert.ChangeType(reader1["morph"], TypeCode.UInt16);
                        data.LeftTopX = (short)Convert.ChangeType(reader1["ltx"], TypeCode.Int16);
                        data.LeftTopY = (short)Convert.ChangeType(reader1["lty"], TypeCode.Int16);
                        data.RightBottomX = (short)Convert.ChangeType(reader1["rbx"], TypeCode.Int16);
                        data.RightBottomY = (short)Convert.ChangeType(reader1["rby"], TypeCode.Int16);
                        data.Cooldown = (ushort)Convert.ChangeType(reader1["cooldown_time"], TypeCode.UInt16);

                        datas.Add(data);
                        ++dataCount;
                        ++Program.AllDataCounter;
                        Program.IncrementCounter();
                    }
                }
            }

            pWriter.Write(datas.Count);
            datas.ForEach(d => d.Save(pWriter));

            timer.Pause();
            Console.WriteLine("| {0,-24} | {1,-16} | {2,-24} |", "SkillData", dataCount, timer.Duration);
        }