public SplashScreen(FacetManager fm) : base(fm) { fallingthings = new List<FallingThing>(); for (int i = 0; i < Field.NumColumns; ++i) { fallingthings.Add(new FallingThing(this, i)); } }
/// <summary> /// Simply call base constructor /// </summary> /// <param name="fm"></param> public GameMenu(FacetManager fm) : base(fm.Game, fm.SpriteBatch) { facetManager = fm; #if XBOX LineHeight = Layout.ButtonHeight - 16; //to account for padding in button images #else LineHeight = Layout.ButtonHeight; #endif }
public GameFacet(FacetManager fm) { this.fm = fm; }
public Credits(FacetManager fm) : base(fm) { }