public SplashScreen(FacetManager fm)
     : base(fm)
 {
     fallingthings = new List<FallingThing>();
     for (int i = 0; i < Field.NumColumns; ++i)
     {
         fallingthings.Add(new FallingThing(this, i));
     }
 }
Exemple #2
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 /// <summary>
 /// Simply call base constructor
 /// </summary>
 /// <param name="fm"></param>
 public GameMenu(FacetManager fm)
     : base(fm.Game, fm.SpriteBatch)
 {
     facetManager = fm;
     #if XBOX
     LineHeight = Layout.ButtonHeight - 16; //to account for padding in button images
     #else
     LineHeight = Layout.ButtonHeight;
     #endif
 }
Exemple #3
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 public GameFacet(FacetManager fm)
 {
     this.fm = fm;
 }
Exemple #4
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 public Credits(FacetManager fm)
     : base(fm)
 {
 }