コード例 #1
0
        void Create_Hub(string direction, Vector3 position)
        {
            //Create gameobject & Set transform
            GameObject hubObject = new GameObject("Hub_" + direction);

            hubObject.transform.parent        = thisTransform;
            hubObject.transform.localPosition = position;
            hubObject.transform.localRotation = Quaternion.identity;
            // Mesh
            MeshFilter meshFilter = hubObject.AddComponent <MeshFilter> ();

            if (direction == "L")
            {
                meshFilter.mesh = Hub_Mesh_LProp.objectReferenceValue as Mesh;
            }
            else
            {
                meshFilter.mesh = Hub_Mesh_RProp.objectReferenceValue as Mesh;
            }
            MeshRenderer meshRenderer = hubObject.AddComponent <MeshRenderer> ();

            Material[] materials = new Material [Hub_Materials_NumProp.intValue];
            for (int i = 0; i < materials.Length; i++)
            {
                materials [i] = Hub_MaterialsProp.GetArrayElementAtIndex(i).objectReferenceValue as Material;
            }
            meshRenderer.materials = materials;
            // Rigidbody
            Rigidbody rigidbody = hubObject.AddComponent <Rigidbody> ();

            rigidbody.mass = Hub_MassProp.floatValue;
            // HingeJoint
            HingeJoint hingeJoint;

            hingeJoint = hubObject.AddComponent <HingeJoint> ();
            hingeJoint.connectedBody = thisTransform.Find("Axle_Shaft").GetComponent <Rigidbody> ();
            if (direction == "L")
            {
                hingeJoint.anchor = new Vector3(-Hub_Anchor_Offset_XProp.floatValue, 0.0f, Hub_Anchor_Offset_ZProp.floatValue);
            }
            else
            {
                hingeJoint.anchor = new Vector3(Hub_Anchor_Offset_XProp.floatValue, 0.0f, Hub_Anchor_Offset_ZProp.floatValue);
            }
            hingeJoint.axis      = new Vector3(0.0f, 1.0f, 0.0f);
            hingeJoint.useSpring = true;
            JointSpring jointSpring = hingeJoint.spring;

            jointSpring.spring = Hub_SpringProp.floatValue;
            hingeJoint.spring  = jointSpring;
            // SphereCollider
            SphereCollider sphereCollider;

            sphereCollider        = hubObject.AddComponent <SphereCollider> ();
            sphereCollider.radius = Hub_Collider_RadiusProp.floatValue;
            // Steer_Wheel_CS
            if (Steer_FlagProp.boolValue)
            {
                Steer_Wheel_CS steerScript = hubObject.AddComponent <Steer_Wheel_CS> ();
                if (Reverse_FlagProp.boolValue)
                {
                    steerScript.Reverse = -1.0f;
                }
                else
                {
                    steerScript.Reverse = 1.0f;
                }
                steerScript.Max_Angle      = Max_AngleProp.floatValue;
                steerScript.Rotation_Speed = Rotation_SpeedProp.floatValue;
            }
            // Set Layer
            hubObject.layer = Layer_Settings_CS.Reinforce_Layer;
        }
コード例 #2
0
        public override void Prepare(Steer_Wheel_CS steerScript)
        {
            this.steerScript = steerScript;

            aiScript = transform.root.GetComponentInChildren <AI_CS>();
        }
コード例 #3
0
 public virtual void Prepare(Steer_Wheel_CS steerScript)
 {
     this.steerScript = steerScript;
 }