private void PopulateTerrainMapOperation(TileSet tileSet) { _terrainMapOperation.Children.Clear(); foreach (var item in from u in tileSet.PickAnyTileUnits where u.Category != "Ramps" select u) _terrainMapOperation.Children.Add(new MapOperation { Name = $"/{tileSet.Name}/{item.Category}" }); }
public TileSetReader(TileSet tileSet) { _rawTileSet = tileSet; _pickAnyUnits = new ImageSource[tileSet.PickAnyTileUnits.Count]; }