private void PopulateTerrainMapOperation(TileSet tileSet)
 {
     _terrainMapOperation.Children.Clear();
     foreach (var item in from u in tileSet.PickAnyTileUnits
                          where u.Category != "Ramps"
                          select u)
         _terrainMapOperation.Children.Add(new MapOperation
         {
             Name = $"/{tileSet.Name}/{item.Category}"
         });
 }
 public TileSetReader(TileSet tileSet)
 {
     _rawTileSet = tileSet;
     _pickAnyUnits = new ImageSource[tileSet.PickAnyTileUnits.Count];
 }