/// <summary> /// /// Constructor /// </summary> /// <param name="game">XNA Game Reference</param> /// <param name="button">Mouse Button</param> /// <param name="type">Particle Effect Type</param> /// <param name="param">Parameter</param> public Warp(Microsoft.Xna.Framework.Game game, MouseController.MouseButtons button, Enumeration.EParticleType type, parameters param) { this._system = new ParticleSystem(game); this.param = param; constructor(type, button); }
/// <summary> /// /// Constructor /// </summary> /// <param name="game">XNA Game Reference</param> /// <param name="frequency">Frequency</param> /// <param name="type">Particle Effect Type</param> /// <param name="param">Parameter</param> public Snow(Microsoft.Xna.Framework.Game game, int frequency, Enumeration.EParticleType type, parameters param) { this._system = new ParticleSystem(game); this.param = param; constructor(type, frequency); }
/// <summary> /// /// Constructor /// </summary> /// <param name="system">Mercury System Reference</param> /// <param name="button">Mouse Button</param> /// <param name="type">Particle Effect Type</param> /// <param name="param">Parameter</param> public Warp(ParticleSystem system, MouseController.MouseButtons button, Enumeration.EParticleType type, parameters param) { this._system = system; this.param = param; constructor(type, button); }
/// <summary> /// /// Constructor /// </summary> /// <param name="system">Mercury System Reference</param> /// <param name="frequency">Frequency</param> /// <param name="type">Particle Effect Type</param> /// <param name="param">Parameter</param> public Snow(ParticleSystem system, int frequency, Enumeration.EParticleType type, parameters param) { this._system = system; this.param = param; constructor(type, frequency); }