Esempio n. 1
0
        /// <summary>
        /// /// Constructor
        /// </summary>
        /// <param name="game">XNA Game Reference</param>
        /// <param name="button">Mouse Button</param>
        /// <param name="type">Particle Effect Type</param>
        /// <param name="param">Parameter</param>

        public Warp(Microsoft.Xna.Framework.Game game, MouseController.MouseButtons button, Enumeration.EParticleType type, parameters param)
        {
            this._system = new ParticleSystem(game);
            this.param   = param;
            constructor(type, button);
        }
Esempio n. 2
0
        /// <summary>
        /// /// Constructor
        /// </summary>
        /// <param name="game">XNA Game Reference</param>
        /// <param name="frequency">Frequency</param>
        /// <param name="type">Particle Effect Type</param>
        /// <param name="param">Parameter</param>

        public Snow(Microsoft.Xna.Framework.Game game, int frequency, Enumeration.EParticleType type, parameters param)
        {
            this._system = new ParticleSystem(game);
            this.param   = param;
            constructor(type, frequency);
        }
Esempio n. 3
0
 /// <summary>
 /// /// Constructor
 /// </summary>
 /// <param name="system">Mercury System Reference</param>
 /// <param name="button">Mouse Button</param>
 /// <param name="type">Particle Effect Type</param>
 /// <param name="param">Parameter</param>
 public Warp(ParticleSystem system, MouseController.MouseButtons button, Enumeration.EParticleType type, parameters param)
 {
     this._system = system;
     this.param   = param;
     constructor(type, button);
 }
Esempio n. 4
0
        /// <summary>
        /// /// Constructor
        /// </summary>
        /// <param name="system">Mercury System Reference</param>
        /// <param name="frequency">Frequency</param>
        /// <param name="type">Particle Effect Type</param>
        /// <param name="param">Parameter</param>

        public Snow(ParticleSystem system, int frequency, Enumeration.EParticleType type, parameters param)
        {
            this._system = system;
            this.param   = param;
            constructor(type, frequency);
        }