public void FenToChessPiece_Should_ThrowArgumentOutOfRangeException() { // Act SUT.FenToChessPiece('v'); }
public void FenToChessPiece_Should_Return_ChessPieceKind(char piece, ChessPieceKind expectedResult) { // Assert Assert.AreEqual(expectedResult, SUT.FenToChessPiece(piece)); }