public void FenToChessPiece_Should_ThrowArgumentOutOfRangeException()
 {
     //	Act
     SUT.FenToChessPiece('v');
 }
 public void FenToChessPiece_Should_Return_ChessPieceKind(char piece, ChessPieceKind expectedResult)
 {
     //	Assert
     Assert.AreEqual(expectedResult, SUT.FenToChessPiece(piece));
 }