static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.Finished) { try { Console.Clear(); Display.ToDisplayMatch(match); Console.WriteLine(); Console.Write("Origem: "); Position origin = Display.ReadChessPosition().ToPosition(); match.ValidateOriginPosition(origin); bool[,] possiblePositions = match.Board.GetPiece(origin).PossiblesMoviments(); Console.Clear(); Display.ToDisplayBoard(match.Board, possiblePositions); Console.Write("Destino: "); Position destiny = Display.ReadChessPosition().ToPosition(); match.ValidateDestinyPosition(origin, destiny); match.ToPlay(origin, destiny); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Display.ToDisplayMatch(match); } catch (BoardException e) { Console.WriteLine("Error: " + e.Message); } }
static void Main(string[] args) { try { ChessMatch game = new ChessMatch(); while (!game.finished) { try { Console.Clear(); Screen.ShowGame(game); Console.WriteLine(); Console.Write("Origin: "); Position origin = Screen.ReadSquare().toPosicao(); game.ValidateOriginPosition(origin); bool[,] posicoesPossiveis = game.brd.GetPiece(origin).possibleMovements(); Console.Clear(); Screen.ShowBoard(game.brd, posicoesPossiveis); Console.WriteLine(); Console.Write("Destiny: "); Position destiny = Screen.ReadSquare().toPosicao(); game.ValidateDestinyPosition(origin, destiny); game.ExecuteMovement(origin, destiny); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Screen.ShowGame(game); } catch (BoardException e) { Console.WriteLine(e.Message); } Console.ReadLine(); }