static void Main(string[] args) { try { ChessMatch match = new ChessMatch(); while (!match.Finished) { try { Console.Clear(); Display.ToDisplayMatch(match); Console.WriteLine(); Console.Write("Origem: "); Position origin = Display.ReadChessPosition().ToPosition(); match.ValidateOriginPosition(origin); bool[,] possiblePositions = match.Board.GetPiece(origin).PossiblesMoviments(); Console.Clear(); Display.ToDisplayBoard(match.Board, possiblePositions); Console.Write("Destino: "); Position destiny = Display.ReadChessPosition().ToPosition(); match.ValidateDestinyPosition(origin, destiny); match.ToPlay(origin, destiny); } catch (BoardException e) { Console.WriteLine(e.Message); Console.ReadLine(); } } Console.Clear(); Display.ToDisplayMatch(match); } catch (BoardException e) { Console.WriteLine("Error: " + e.Message); } }