/* * Ripped off from https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection */ public bool IsIntersecting(AABBBoundingBox other) { return(Min.X <= other.Max.X && Max.X >= other.Min.X && Min.Y <= other.Max.Y && Max.Y >= other.Min.Y); }
public AABBBoundedBoxItem(Point min, Point max) { _boundingBox = new AABBBoundingBox(min, max); }