private static GamePicture.PicInfo LoadInvPic(byte[] rawData) { int si_h = GamePicture.FileData2SoftImage(rawData); int w; int h; GamePicture.GetSoftImageSize(si_h, out w, out h); for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { GamePicture.SIPixel pixel = GamePicture.GetSIPixel(si_h, x, y); pixel.R ^= 0xff; pixel.G ^= 0xff; pixel.B ^= 0xff; GamePicture.SetSIPixel(si_h, x, y, pixel); } } return(GamePicture.GraphicHandle2PicInfo(GamePicture.SoftImage2GraphicHandle(si_h))); }
private static GamePicture.PicInfo LoadMirrorPic(byte[] rawData) { int si_h = GamePicture.FileData2SoftImage(rawData); int w; int h; GamePicture.GetSoftImageSize(si_h, out w, out h); int new_si_h = GamePicture.CreateSoftImage(w * 2, h); for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { GamePicture.SIPixel pixel = GamePicture.GetSIPixel(si_h, x, y); GamePicture.SetSIPixel(new_si_h, x, y, pixel); GamePicture.SetSIPixel(new_si_h, x * 2 - 1 - x, y, pixel); } } GamePicture.ReleaseSoftImage(si_h); return(GamePicture.GraphicHandle2PicInfo(GamePicture.SoftImage2GraphicHandle(new_si_h))); }
private static GamePicture.PicInfo LoadPic(byte[] rawData) { return(GamePicture.GraphicHandle2PicInfo(GamePicture.SoftImage2GraphicHandle(GamePicture.FileData2SoftImage(rawData)))); }