public Form1() { _fastLoop = new FastLoop(GameLoop); InitializeComponent(); _openGLControl.InitializeContexts(); // Initialize DevIL Il.ilInit(); Ilu.iluInit(); Ilut.ilutInit(); Ilut.ilutRenderer(Ilut.ILUT_OPENGL); // Load textures _textureManager.LoadTexture("face", "face.tif"); _textureManager.LoadTexture("face_alpha", "face_alpha.tif"); if (_fullscreen) { FormBorderStyle = FormBorderStyle.None; WindowState = FormWindowState.Maximized; } else { ClientSize = new Size(1280, 720); } // Initialize states _system.AddState("splash", new SplashScreenState(_system)); _system.AddState("title_menu", new TitleMenuState()); _system.AddState("sprite_test", new DrawSpriteState(_textureManager)); _system.AddState("sprite_class_test", new TestSpriteClassState(_textureManager)); _system.ChangeState("sprite_class_test"); }