public Form1()
        {
            _fastLoop = new FastLoop(GameLoop);

            InitializeComponent();
            _openGLControl.InitializeContexts();

            // Initialize DevIL
            Il.ilInit();
            Ilu.iluInit();
            Ilut.ilutInit();
            Ilut.ilutRenderer(Ilut.ILUT_OPENGL);

            // Load textures
            _textureManager.LoadTexture("face", "face.tif");
            _textureManager.LoadTexture("face_alpha", "face_alpha.tif");

            if (_fullscreen)
            {
                FormBorderStyle = FormBorderStyle.None;
                WindowState     = FormWindowState.Maximized;
            }
            else
            {
                ClientSize = new Size(1280, 720);
            }

            // Initialize states
            _system.AddState("splash", new SplashScreenState(_system));
            _system.AddState("title_menu", new TitleMenuState());
            _system.AddState("sprite_test", new DrawSpriteState(_textureManager));
            _system.AddState("sprite_class_test", new TestSpriteClassState(_textureManager));

            _system.ChangeState("sprite_class_test");
        }
Esempio n. 2
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        public Form1()
        {
            _fastLoop = new FastLoop(GameLoop);

            InitializeComponent();
            _openGLControl.InitializeContexts();

            // Initialize DevIL
            Il.ilInit();
            Ilu.iluInit();
            Ilut.ilutInit();
            Ilut.ilutRenderer(Ilut.ILUT_OPENGL);

            // Load textures
            _textureManager.LoadTexture("face", "face.tif");
            _textureManager.LoadTexture("face_alpha", "face_alpha.tif");

            if (_fullscreen)
            {
                FormBorderStyle = FormBorderStyle.None;
                WindowState = FormWindowState.Maximized;
            }
            else
            {
                ClientSize = new Size(1280, 720);
            }

            // Initialize states
            _system.AddState("splash", new SplashScreenState(_system));
            _system.AddState("title_menu", new TitleMenuState());
            _system.AddState("sprite_test", new DrawSpriteState(_textureManager));
            _system.AddState("sprite_class_test", new TestSpriteClassState(_textureManager));

            _system.ChangeState("sprite_class_test");
        }