public override void LoadContent(ContentManager Content) //Loads title screen with sprites and buttons { base.LoadContent(Content); nextScreen = "TitleScreen"; font = Content.Load <SpriteFont>("Menu"); titleSprite = Content.Load <Texture2D>("CTSR Title WIP"); exitButton = new ButtonCollision(Content, new Vector2(25, 400), "Exit Highlight", 2, 14, 3); titleScreenBackground = Content.Load <Texture2D>("background"); }
public override void LoadContent(ContentManager Content) { base.LoadContent(Content); nextScreen = "MainMenu"; playButton = new ButtonCollision(Content, new Vector2(350, 250), "Actual Play Highlight", 2, 14, 3); optionsButton = new ButtonCollision(Content, new Vector2(350, 300), "Options Highlight", 2, 14, 3); backButton = new ButtonCollision(Content, new Vector2(350, 350), "Back Button Highlight", 2, 14, 3); armoredTurtle = Content.Load <Texture2D>("Amrored Turtle"); mainMenuBanner = Content.Load <Texture2D>("banner_mm"); mainMenuBackground = Content.Load <Texture2D>("introbackground"); }
public override void LoadContent(ContentManager Content) { base.LoadContent(Content); currentScreen = "PauseMenu"; nextScreen = "PauseMenu"; //Sets the current screen to pause menu font = Content.Load <SpriteFont>("Menu"); backButton = new ButtonCollision(Content, new Vector2(350, 350), "Back Button Highlight", 2, 14, 3); exitButton = new ButtonCollision(Content, new Vector2(350, 400), "Exit Highlight", 2, 14, 3); optionsButton = new ButtonCollision(Content, new Vector2(350, 450), "Options Highlight", 2, 14, 3); pauseBanner = Content.Load <Texture2D>("pause menu"); }
public override void LoadContent(ContentManager Content) { base.LoadContent(Content); nextScreen = "OptionsMenu"; //Sets the current screen to options menu backButton = new ButtonCollision(Content, new Vector2(50, 400), "Back Button Highlight", 2, 14, 3); //Loads the back button plusButton = new ButtonCollision(Content, new Vector2(525, 300), "Plus Button", 2, 14, 3); minusButton = new ButtonCollision(Content, new Vector2(225, 300), "Minus Button", 2, 14, 3); font = Content.Load <SpriteFont>("Menu"); optionsMenuBanner = Content.Load <Texture2D>("banner_op"); optionsBackground = Content.Load <Texture2D>("background options"); }
public override void LoadContent(ContentManager Content) { base.LoadContent(Content); font = Content.Load <SpriteFont>("Menu"); nextScreen = "LoadMenu"; loadButton = new ButtonCollision(Content, new Vector2(350, 250), "Load Sheet 2x14", 2, 14, 3); newGameButton = new ButtonCollision(Content, new Vector2(350, 300), "New Highlight Sheet", 2, 14, 3); continueButton = new ButtonCollision(Content, new Vector2(350, 350), "Continue Highlight Sheet", 4, 7, 3); backButton = new ButtonCollision(Content, new Vector2(350, 400), "Back Button Highlight", 2, 14, 3); loadMenuBanner = Content.Load <Texture2D>("banner_gm"); loadBackground = Content.Load <Texture2D>("introbackground"); loadMenuBackground = Content.Load <Texture2D>("SwordBackground"); }