Example #1
0
 public override void LoadContent(ContentManager Content) //Loads title screen with sprites and buttons
 {
     base.LoadContent(Content);
     nextScreen            = "TitleScreen";
     font                  = Content.Load <SpriteFont>("Menu");
     titleSprite           = Content.Load <Texture2D>("CTSR Title WIP");
     exitButton            = new ButtonCollision(Content, new Vector2(25, 400), "Exit Highlight", 2, 14, 3);
     titleScreenBackground = Content.Load <Texture2D>("background");
 }
Example #2
0
 public override void LoadContent(ContentManager Content)
 {
     base.LoadContent(Content);
     nextScreen         = "MainMenu";
     playButton         = new ButtonCollision(Content, new Vector2(350, 250), "Actual Play Highlight", 2, 14, 3);
     optionsButton      = new ButtonCollision(Content, new Vector2(350, 300), "Options Highlight", 2, 14, 3);
     backButton         = new ButtonCollision(Content, new Vector2(350, 350), "Back Button Highlight", 2, 14, 3);
     armoredTurtle      = Content.Load <Texture2D>("Amrored Turtle");
     mainMenuBanner     = Content.Load <Texture2D>("banner_mm");
     mainMenuBackground = Content.Load <Texture2D>("introbackground");
 }
Example #3
0
 public override void LoadContent(ContentManager Content)
 {
     base.LoadContent(Content);
     currentScreen = "PauseMenu";
     nextScreen    = "PauseMenu"; //Sets the current screen to pause menu
     font          = Content.Load <SpriteFont>("Menu");
     backButton    = new ButtonCollision(Content, new Vector2(350, 350), "Back Button Highlight", 2, 14, 3);
     exitButton    = new ButtonCollision(Content, new Vector2(350, 400), "Exit Highlight", 2, 14, 3);
     optionsButton = new ButtonCollision(Content, new Vector2(350, 450), "Options Highlight", 2, 14, 3);
     pauseBanner   = Content.Load <Texture2D>("pause menu");
 }
Example #4
0
 public override void LoadContent(ContentManager Content)
 {
     base.LoadContent(Content);
     nextScreen        = "OptionsMenu";                                                                         //Sets the current screen to options menu
     backButton        = new ButtonCollision(Content, new Vector2(50, 400), "Back Button Highlight", 2, 14, 3); //Loads the back button
     plusButton        = new ButtonCollision(Content, new Vector2(525, 300), "Plus Button", 2, 14, 3);
     minusButton       = new ButtonCollision(Content, new Vector2(225, 300), "Minus Button", 2, 14, 3);
     font              = Content.Load <SpriteFont>("Menu");
     optionsMenuBanner = Content.Load <Texture2D>("banner_op");
     optionsBackground = Content.Load <Texture2D>("background options");
 }
Example #5
0
 public override void LoadContent(ContentManager Content)
 {
     base.LoadContent(Content);
     font               = Content.Load <SpriteFont>("Menu");
     nextScreen         = "LoadMenu";
     loadButton         = new ButtonCollision(Content, new Vector2(350, 250), "Load Sheet 2x14", 2, 14, 3);
     newGameButton      = new ButtonCollision(Content, new Vector2(350, 300), "New Highlight Sheet", 2, 14, 3);
     continueButton     = new ButtonCollision(Content, new Vector2(350, 350), "Continue Highlight Sheet", 4, 7, 3);
     backButton         = new ButtonCollision(Content, new Vector2(350, 400), "Back Button Highlight", 2, 14, 3);
     loadMenuBanner     = Content.Load <Texture2D>("banner_gm");
     loadBackground     = Content.Load <Texture2D>("introbackground");
     loadMenuBackground = Content.Load <Texture2D>("SwordBackground");
 }