public override void Unload() { EmoteCancelModule.cancelEmote(); EmoteModule.Unload(); EmoteCancelModule.Unload(); BackpackModule.Unload(); SpeedModule.Unload(); EmoteStretcher.Unload(); GravityModule.Unload(); }
public override void Load() { anim_by_game = 0; // this tells that base state is no animations EmoteModule.Load(); EmoteCancelModule.Load(); BackpackModule.Load(); SpeedModule.Load(); EmoteStretcher.Load(); GravityModule.Load(); }