void GenerateWallsFromCeiling() { IMeshBuilder wallBuilder = new WallBuilder(ceilingMesh.vertices, outlines); wallMesh = wallBuilder.Build(); }
void GenerateWallsFromEnclosure() { IMeshBuilder wallBuilder = new WallBuilder(enclosureMesh.vertices, outlines); wallMesh = wallBuilder.Build(); }
public static MeshData BuildWalls(Outline[] outlines, IHeightMap floorHeightMap, IHeightMap ceilingHeightMap) { return(WallBuilder.Build(outlines, floorHeightMap, ceilingHeightMap)); }