void GenerateWallsFromCeiling()
        {
            IMeshBuilder wallBuilder = new WallBuilder(ceilingMesh.vertices, outlines);

            wallMesh = wallBuilder.Build();
        }
        void GenerateWallsFromEnclosure()
        {
            IMeshBuilder wallBuilder = new WallBuilder(enclosureMesh.vertices, outlines);

            wallMesh = wallBuilder.Build();
        }
 public static MeshData BuildWalls(Outline[] outlines, IHeightMap floorHeightMap, IHeightMap ceilingHeightMap)
 {
     return(WallBuilder.Build(outlines, floorHeightMap, ceilingHeightMap));
 }