public void TestBuggyRoad() { Catan catan_test = new Catan(0); Player jon = new Player("Jon"); Player arya = new Player("Arya"); catan_test.AddPlayer(jon); catan_test.AddPlayer(arya); bool settl_placed = catan_test.SettlementClicked(new Point(4, 3), jon); bool road_placed = catan_test.RoadClicked(new Line(new Point(4, 3), new Point(5, 3)), jon); Assert.IsTrue(settl_placed, "Expected settlement to have been placed"); Assert.IsTrue(road_placed, "Expected setup road 1 jon to have been placed"); settl_placed = catan_test.SettlementClicked(new Point(3, 4), arya); road_placed = catan_test.RoadClicked(new Line(new Point(3, 4), new Point(4, 4)), arya); Assert.IsTrue(settl_placed, "Expected settlement to have been placed"); Assert.IsTrue(road_placed, "Expected setup road 1 arya to have been placed"); settl_placed = catan_test.SettlementClicked(new Point(5, 2), arya); road_placed = catan_test.RoadClicked(new Line(new Point(5, 2), new Point(5, 1)), arya); Assert.IsTrue(settl_placed, "Expected settlement to have been placed"); Assert.IsTrue(road_placed, "Expected setup road 2 arya to have been placed"); settl_placed = catan_test.SettlementClicked(new Point(7, 4), jon); road_placed = catan_test.RoadClicked(new Line(new Point(7, 4), new Point(6, 4)), jon); Assert.IsTrue(settl_placed, "Expected settlement to have been placed"); Assert.IsTrue(road_placed, "Expected setup road 2 jon to have been placed"); for (int i = 0; i < 4; i++) { jon.AddResource("brick"); jon.AddResource("wood"); jon.AddResource("wheat"); jon.AddResource("sheep"); } catan_test.RoadClicked(new Line(new Point(6, 4), new Point(5, 4)), jon); Assert.IsTrue(road_placed, "Expected road to have been placed"); Console.WriteLine("Placing final settlement"); settl_placed = catan_test.SettlementClicked(new Point(5, 4), jon); Assert.IsTrue(settl_placed, "Expected test settlement jon to have been placed"); }