public void TestCollectResource() { Catan catan_test = new Catan(0); Player jon = new Player("Jon"); catan_test.AddPlayer(jon); // give jon resources to be able to build for (int i = 0; i < 7; i++) { jon.AddResource("wood"); jon.AddResource("brick"); jon.AddResource("sheep"); jon.AddResource("wheat"); jon.AddResource("ore"); } catan_test.SettlementClicked(new Point(3, 1), jon); catan_test.SettlementClicked(new Point(5, 3), jon); catan_test.CollectResources(1, 2); catan_test.CollectResources(5, 3); catan_test.CollectResources(5, 6); Dictionary <string, int> jon_res = PlayerResourceCounts(jon); // Check resource counts Assert.AreEqual(8, jon_res["ore"], "Expected 8 ore"); Assert.AreEqual(8, jon_res["brick"], "Expected 8 brick"); Assert.AreEqual(10, jon_res["wood"], "Expected 10 wood"); Assert.AreEqual(8, jon_res["sheep"], "Expected 8 sheep"); Assert.AreEqual(9, jon_res["wheat"], "Expected 9 wheat"); }