private void Start() { text = GetComponent <Text>(); controller = FindObjectOfType <CWIS_Controller>(); ship = FindObjectOfType <ShipController>(); gm = FindObjectOfType <GameManager>(); }
private void Start() { cam = Camera.main; control = FindObjectOfType <CWIS_Controller>(); ship = FindObjectOfType <ShipController>(); canShoot = true; hasAmmo = true; gm = FindObjectOfType <GameManager>(); am = FindObjectOfType <AudioManager>(); }
private void Start() { rB = GetComponent <Rigidbody>(); ship = FindObjectOfType <ShipController>(); control = FindObjectOfType <CWIS_Controller>(); gm = FindObjectOfType <GameManager>(); rB.velocity = (Vector3.zero - transform.position).normalized * moveSpd; crateAnchor = GameObject.FindGameObjectWithTag("crateanchor").transform; }
private void Start() { rankUpRequirements = new int[6] { Random.Range(1, 2), Random.Range(3, 4), Random.Range(5, 7), Random.Range(9, 11), Random.Range(13, 16), Random.Range(20, 25) }; ps = GetComponent <ParticleSystem>(); cc = GetComponent <CapsuleCollider>(); gm = FindObjectOfType <GameManager>(); control = FindObjectOfType <CWIS_Controller>(); var em = ps.emission; em.enabled = false; am = FindObjectOfType <AudioManager>(); }