public TalentBox(Talent talent, Character character) { if (character == null) return; this.talent = talent; this.character = character; character.ExperienceChanged += CharacterOnExperienceChanged; character.PAChanged += CharacterOnExperienceChanged; }
public Character Load(String filename) { using (var sr = new StreamReader(filename)) { SerializableCharacter character; character = JsonConvert.DeserializeObject<SerializableCharacter>(sr.ReadToEnd(), _serializerSettings); Current = new Character(character); return Current; } }
public void CharacterSimpleConstructorTest() { string name = "TestName"; var character = new Character(name, talentsManager); Assert.Equal(name, character.Name); Assert.Equal(null, character.Race); Assert.Equal(null, character.getClasse()); Assert.Equal(0, character.ExperienceAvailable); Assert.Equal(20, character.ExperienceRemaining); Assert.Equal(-20, character.ExperienceUsed); /*Assert.Equal(20, character.Fatigue); Assert.Equal(20, character.Chi); Assert.Equal(20, character.Mana); Assert.Equal(20, character.Endurance);*/ }
// [Fact] public void CharacterSerializedConstructorTest() { var serializedCharacter = new SerializableCharacter { Name = "Name", Experience = 50, AspectMalus = new List<Aspect> {Aspect.Arcane, Aspect.Feu}, AspectBonus = new List<Aspect> {Aspect.Acier, Aspect.Eau}, }; var character = new Character(serializedCharacter, talentsManager,classManager: new MockClassManager()); Assert.Equal("Name", character.Name); Assert.Equal(200, character.ExperienceAvailable); Assert.Equal(220, character.ExperienceRemaining); Assert.Equal(180, character.ExperienceUsed); }
public Cyrus0Test() { TalentsManager.Instance.Initialize(); ClassManager.Instance.Initialize(); RacesManager.Instance.Initialize(); character = CharacterManager.Instance.Create("Cyrus"); character.SetBonus( RacesManager.Instance.GetRace(1).AspectBonus, new[] { character.GetTalent(3), character.GetTalent(22) }, RacesManager.Instance.GetRace(1) ); }
public AspectBonusForm() { if (CharacterManager.Current == null) return; character = CharacterManager.Current; if (character.haveBonus()) { Bonus1 = character.getBonusAspect()[0]; Bonus2 = character.getBonusAspect()[1]; Malus1 = character.getMalusAspect()[0]; Malus2 = character.getMalusAspect()[1]; } else { Bonus1 = Aspect.None; Bonus2 = Aspect.None; Malus1 = Aspect.None; Malus2 = Aspect.None; } }
public static string ExportCharacter(Character character) { const string separator = "-------------------------------------------"; var fiche = new List<String> { String.Format("Nom: {0}", character.Name), String.Format("Race: {0}", character.Race.Name), String.Format("Classe: {0}", character.getClasse()), String.Format("Niveau: {0}", character.GetLevel()) }; fiche.Add(separator); fiche.AddRange( new[] {Aspect.Eau, Aspect.Feu, Aspect.Terre, Aspect.Vent, Aspect.Acier, Aspect.Arcane, Aspect.Equilibre} .Select(item => String.Format("{0} : {1}", item, character.GetAspectValue(item))) ); fiche.Add(separator); fiche.Add(String.Format("PS: {0}", character.Ps)); fiche.Add(String.Format("PE Indemne: {0}", character.Endurance + 5 * character.GetTalent("Endurance").Level)); fiche.Add(String.Format("PE: {0}", character.Endurance)); fiche.Add(String.Format("PE Agonisant: {0}", character.Endurance + 7 * character.GetTalent("Volonté").Level)); fiche.Add(String.Format("PF: {0}", character.Fatigue)); fiche.Add(String.Format("PC: {0}", character.Chi)); fiche.Add(String.Format("PM: {0}", character.Mana)); fiche.Add(String.Format("PK: {0}", character.Karma())); fiche.Add(separator); fiche.AddRange(from talent in character.Talents where talent.Level > 0 select String.Format("{0}: {1}", talent.Name, talent.Level) ); fiche.Add(separator); Classe classe = character.getClasse(); if (classe != null) { fiche.Add("Récupération:"); fiche.Add(String.Format("PE: {0}", classe.RPE)); fiche.Add(String.Format("PF: {0}", classe.RPF)); fiche.Add(String.Format("PC: {0}", classe.RPC)); fiche.Add(String.Format("PM: {0}", classe.RPM)); fiche.Add(separator); } fiche.Add("Sauvegardes:"); fiche.Add(String.Format("Reflexe: {0}", character.Reflex)); fiche.Add(String.Format("Robustesse: {0}", character.Robustesse)); fiche.Add(String.Format("Volonté: {0}", character.Willpower)); fiche.Add(separator); fiche.Add("Stats secondaires:"); fiche.Add(String.Format("Pénalité de poids: {0}", character.penPoid)); fiche.Add(String.Format("Déplacement: {0}", 3 + character.GetAspectValue(Aspect.Vent)/3 - character.penPoid)); fiche.Add(String.Format("Initiative: {0}", character.GetAspectValue(Aspect.Vent) - character.penPoid)); fiche.Add(String.Format("Réunion de Mana: {0}", 6 - character.penPoid)); fiche.Add(String.Format("Impulsion de Mana: {0}", 5 + character.GetAspectValue(Aspect.Vent))); return string.Join(Environment.NewLine, fiche); }
private void character_PAChanged(Character caller) { OnPropertyChanged(null); }
private void OnClassChanged(Character caller) { CharacterEventHandler handler = ClassChanged; if (handler != null) handler(caller); }
private void CharacterManager_OnCharacterChanged(Character caller) { character = caller; OnPropertyChanged(null); }
public CyrusTest() { TalentsManager.Instance.Initialize(); ClassManager.Instance.Initialize(); RacesManager.Instance.Initialize(); Bijouxmanager.Instance.Initialize(); character = new Character(source); CharacterManager.Current = character; character.SetBonus( RacesManager.Instance.GetRace(1).AspectBonus, new[] { character.GetTalent(3), character.GetTalent(22) }, RacesManager.Instance.GetRace(1) ); character.Inventory.Ring1.Material = Bijouxmanager.Instance.getFromName("Spinelle"); character.Inventory.Ring1.Quality = 3; }
public Character Create(String name) { var character = new Character(name, _talents); Current = character; return character; }
private void CharacterManager_OnCharacterChanged(Character caller) { character = caller; mainStatsAspects = new MainStatsAspects(character); character.PAChanged += caller1 => OnPropertyChanged(null); character.Inventory.TrinketChanged += () => OnPropertyChanged(null); character.ClassChanged += (var) => OnPropertyChanged(null); OnPropertyChanged(null); }
private void CharacterOnExperienceChanged(Character caller) { OnPropertyChanged(null); }
private void CharacterManager_OnCharacterChanged(Character caller) { character = caller; character.ExperienceChanged += CharacterOnXpChanged; character.PAChanged += CharacterOnXpChanged; OnPropertyChanged(null); }
private void CharacterOnXpChanged(Character caller) { OnPropertyChanged(() => Race); OnPropertyChanged(() => ExperienceAvailable); OnPropertyChanged(() => ExperienceRemaining); OnPropertyChanged(() => AddExperienceCommand); OnPropertyChanged(() => RemoveExperienceCommand); OnPropertyChanged(() => Level); }
public void Save(Character character, String filename) { using (var sw = new StreamWriter(filename, false)) { String json = JsonConvert.SerializeObject(character.GetSerializableCharacter(), _serializerSettings); sw.Write(json); } }
public TalentGroupBox(Character character) : this() { this.character = character; }
private static void OnCharacterChanged(Character caller) { Character.CharacterEventHandler handler = CharacterChanged; if (handler != null) handler(caller); }
private void OnCharacterChanged(Character caller) { if (caller != null) { armorSet = caller.Inventory.Armor; talent = caller.GetTalent("Resistance"); talent.LevelChanged += OnTalentChanged; } else { armorSet = new ArmorSet(); talent = null; } OnPropertyChanged(null); }
private void CharacterManager_OnCharacterChanged(Character caller) { character = caller; character.GetTalent("Apprentissage").LevelChanged += (sender, args) => OnPropertyChanged(() => Competences); character.GetTalent("Maitrise").LevelChanged += (sender, args) => OnPropertyChanged(() => Competences); SelectedClasse = character.getClasse(); OnPropertyChanged(null); }
public SecondaryStatsMagic(Character character = null) { this.character = character; if (character != null) character.PAChanged += character_PAChanged; }
private void CharacterManager_OnCharacterChanged(Character caller) { character = caller; if (character != null) character.PAChanged += CharacterOnPAChanged; OnPropertyChanged(null); }
private void OnCharacterChanged(Character caller) { inventory = caller.Inventory; inventory.TrinketChanged += () => OnPropertyChanged(null); OnPropertyChanged(null); }
public MainStatsAspects(Character character) { this.character = character; character.PAChanged += caller => OnPropertyChanged(null); }