public void Spawn(Vector3 a_position) { m_kill.Spawn(); m_pick.Spawn(); transform.position = a_position; gameObject.SetActive(true); m_scaleInOut.ScaleIn(); }
public void Spawn() { gameObject.SetActive(true); m_scaleInOut.ScaleIn(); if (m_destroyable) { m_destroyable.Spawn(); } }