CreateWindowEx() private method

private CreateWindowEx ( WindowStylesEx dwExStyle, string lpClassName, string lpWindowName, WindowStyles dwStyle, int x, int y, int nWidth, int nHeight, IntPtr hWndParent, IntPtr hMenu, IntPtr hInstance, IntPtr lpParam ) : IntPtr
dwExStyle WindowStylesEx
lpClassName string
lpWindowName string
dwStyle WindowStyles
x int
y int
nWidth int
nHeight int
hWndParent IntPtr
hMenu IntPtr
hInstance IntPtr
lpParam IntPtr
return IntPtr
コード例 #1
0
        /// <summary>
        /// Create a new window class, as basic as possible.
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <param name="parameters"></param>
        /// <returns></returns>
        private bool CreateBasicRenderContext(int width, int height, ContextGenerationParams parameters)
        {
            var wndClass = new WNDCLASSEX();

            wndClass.Init();
            wndClass.style         = ClassStyles.HorizontalRedraw | ClassStyles.VerticalRedraw | ClassStyles.OwnDC;
            wndClass.lpfnWndProc   = wndProcDelegate;
            wndClass.lpszClassName = "CSharpGLRenderWindow";
            Win32.RegisterClassEx(ref wndClass);

            //	Create the window. Position and size it.
            windowHandle = Win32.CreateWindowEx(0,
                                                "CSharpGLRenderWindow",
                                                "",
                                                WindowStyles.WS_CLIPCHILDREN | WindowStyles.WS_CLIPSIBLINGS | WindowStyles.WS_POPUP,
                                                0, 0, width, height,
                                                IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);

            //	Get the window device context.
            this.DeviceContextHandle = Win32.GetDC(windowHandle);

            //	Setup a pixel format.
            var pfd = new PixelFormatDescriptor();

            pfd.Init();
            pfd.nVersion        = 1;
            pfd.dwFlags         = Win32.PFD_DRAW_TO_WINDOW | Win32.PFD_SUPPORT_OPENGL | Win32.PFD_DOUBLEBUFFER;
            pfd.iPixelType      = Win32.PFD_TYPE_RGBA;
            pfd.cColorBits      = parameters.ColorBits;
            pfd.cAccumBits      = parameters.AccumBits;
            pfd.cAccumRedBits   = parameters.AccumRedBits;
            pfd.cAccumGreenBits = parameters.AccumGreenBits;
            pfd.cAccumBlueBits  = parameters.AccumBlueBits;
            pfd.cAccumAlphaBits = parameters.AccumAlphaBits;
            pfd.cDepthBits      = parameters.DepthBits;
            pfd.cStencilBits    = parameters.StencilBits;
            pfd.iLayerType      = Win32.PFD_MAIN_PLANE;

            //	Match an appropriate pixel format
            int iPixelformat = Win32.ChoosePixelFormat(this.DeviceContextHandle, pfd);

            if (iPixelformat == 0)
            {
                return(false);
            }

            //	Sets the pixel format
            if (false == Win32.SetPixelFormat(this.DeviceContextHandle, iPixelformat, pfd))
            {
                return(false);
            }

            //	Create the render context.
            this.RenderContextHandle = Win32.wglCreateContext(this.DeviceContextHandle);

            return(true);
        }
コード例 #2
0
        /// <summary>
        /// Create a new window class, as basic as possible.
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <param name="bitDepth"></param>
        /// <returns></returns>
        private bool CreateBasicRenderContext(int width, int height, int bitDepth)
        {
            var wndClass = new WNDCLASSEX();

            wndClass.Init();
            wndClass.style         = ClassStyles.HorizontalRedraw | ClassStyles.VerticalRedraw | ClassStyles.OwnDC;
            wndClass.lpfnWndProc   = wndProcDelegate;
            wndClass.cbClsExtra    = 0;
            wndClass.cbWndExtra    = 0;
            wndClass.hInstance     = IntPtr.Zero;
            wndClass.hIcon         = IntPtr.Zero;
            wndClass.hCursor       = IntPtr.Zero;
            wndClass.hbrBackground = IntPtr.Zero;
            wndClass.lpszMenuName  = null;
            wndClass.lpszClassName = "CSharpGLRenderWindow";
            wndClass.hIconSm       = IntPtr.Zero;
            Win32.RegisterClassEx(ref wndClass);

            //	Create the window. Position and size it.
            windowHandle = Win32.CreateWindowEx(0,
                                                "CSharpGLRenderWindow",
                                                "",
                                                WindowStyles.WS_CLIPCHILDREN | WindowStyles.WS_CLIPSIBLINGS | WindowStyles.WS_POPUP,
                                                0, 0, width, height,
                                                IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);

            //	Get the window device context.
            this.DeviceContextHandle = Win32.GetDC(windowHandle);

            //	Setup a pixel format.
            var pfd = new PixelFormatDescriptor();

            pfd.Init();
            pfd.nVersion     = 1;
            pfd.dwFlags      = Win32.PFD_DRAW_TO_WINDOW | Win32.PFD_SUPPORT_OPENGL | Win32.PFD_DOUBLEBUFFER;
            pfd.iPixelType   = Win32.PFD_TYPE_RGBA;
            pfd.cColorBits   = (byte)bitDepth;
            pfd.cDepthBits   = 16;
            pfd.cStencilBits = 8;
            pfd.iLayerType   = Win32.PFD_MAIN_PLANE;

            //	Match an appropriate pixel format
            int iPixelformat = Win32.ChoosePixelFormat(this.DeviceContextHandle, pfd);

            if (iPixelformat == 0)
            {
                return(false);
            }

            //	Sets the pixel format
            if (Win32.SetPixelFormat(this.DeviceContextHandle, iPixelformat, pfd) == 0)
            {
                return(false);
            }

            return(true);
        }
コード例 #3
0
        /// <summary>
        /// Creates the render context provider. Must also create the OpenGL extensions.
        /// </summary>
        /// <param name="openGLVersion">The desired OpenGL version.</param>
        /// <param name="gl">The OpenGL context.</param>
        /// <param name="width">The width.</param>
        /// <param name="height">The height.</param>
        /// <param name="bitDepth">The bit depth.</param>
        /// <param name="parameter">The parameter</param>
        /// <returns></returns>
        public override bool Create(GLVersion openGLVersion, int width, int height, int bitDepth, object parameter)
        {
            //  Call the base.
            base.Create(openGLVersion, width, height, bitDepth, parameter);

            //	Create a new window class, as basic as possible.
            WNDCLASSEX wndClass = new WNDCLASSEX();

            wndClass.Init();
            wndClass.style         = ClassStyles.HorizontalRedraw | ClassStyles.VerticalRedraw | ClassStyles.OwnDC;
            wndClass.lpfnWndProc   = wndProcDelegate;
            wndClass.cbClsExtra    = 0;
            wndClass.cbWndExtra    = 0;
            wndClass.hInstance     = IntPtr.Zero;
            wndClass.hIcon         = IntPtr.Zero;
            wndClass.hCursor       = IntPtr.Zero;
            wndClass.hbrBackground = IntPtr.Zero;
            wndClass.lpszMenuName  = null;
            wndClass.lpszClassName = "CSharpGLRenderWindow";
            wndClass.hIconSm       = IntPtr.Zero;
            Win32.RegisterClassEx(ref wndClass);

            //	Create the window. Position and size it.
            windowHandle = Win32.CreateWindowEx(0,
                                                "CSharpGLRenderWindow",
                                                "",
                                                WindowStyles.WS_CLIPCHILDREN | WindowStyles.WS_CLIPSIBLINGS | WindowStyles.WS_POPUP,
                                                0, 0, width, height,
                                                IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero);

            //	Get the window device context.
            DeviceContextHandle = Win32.GetDC(windowHandle);

            //	Setup a pixel format.
            PIXELFORMATDESCRIPTOR pfd = new PIXELFORMATDESCRIPTOR();

            pfd.Init();
            pfd.nVersion     = 1;
            pfd.dwFlags      = Win32.PFD_DRAW_TO_WINDOW | Win32.PFD_SUPPORT_OPENGL | Win32.PFD_DOUBLEBUFFER;
            pfd.iPixelType   = Win32.PFD_TYPE_RGBA;
            pfd.cColorBits   = (byte)bitDepth;
            pfd.cDepthBits   = 16;
            pfd.cStencilBits = 8;
            pfd.iLayerType   = Win32.PFD_MAIN_PLANE;

            //	Match an appropriate pixel format
            int iPixelformat;

            if ((iPixelformat = Win32.ChoosePixelFormat(DeviceContextHandle, pfd)) == 0)
            {
                return(false);
            }

            //	Sets the pixel format
            if (Win32.SetPixelFormat(DeviceContextHandle, iPixelformat, pfd) == 0)
            {
                return(false);
            }

            //	Create the render context.
            RenderContextHandle = Win32.wglCreateContext(DeviceContextHandle);

            //  Make the context current.
            MakeCurrent();

            //  Update the context if required.
            UpdateContextVersion();

            //  Return success.
            return(true);
        }