private void SpawnMoonChunk() { moonChunkSpawnTimer -= Time.deltaTime; if (moonChunkSpawnTimer < 0) { MoonChip moonChipSpawned = Instantiate(moonChip, GenerateSpawnPosition(), Quaternion.identity); moonChipSpawned.spawnerSpawned = true; moonChunkSpawnTimer = moonChunkSpawnTimerMax; } }
public void SpawnMoonChip(Vector2 hitPosition) { MoonChip moonChip = Instantiate(moonChipPrefab, hitPosition, Quaternion.identity); moonChip.GetComponent <Rigidbody2D>().AddForce(Vector2.right * 10f); }