public static DeleteFramebuffers ( uint n, uint framebuffers ) : void | ||
n | uint | Number of textures to delete. |
framebuffers | uint | The array containing the names of the textures to delete. |
return | void |
private void Dispose(bool disposing) { if (this.disposedValue == false) { if (disposing) { // Dispose managed resources. } // Dispose unmanaged resources. { Renderbuffer depthBuffer = this.depthBuffer; if (depthBuffer != null) { depthBuffer.Dispose(); } } { Renderbuffer[] array = this.colorBufferList.ToArray(); foreach (var item in array) { item.Dispose(); } } { OpenGL.DeleteFramebuffers(1, this.frameBuffer); } } this.disposedValue = true; }