public PlayerCharacter( Armor[] armor, string name, int[] stats, Weapon weapon, LevelTract pclass ) : base(armor, name, stats, weapon, pclass) { /* start constructor */ mExperience = 0; mLevel = 1; mUpgraded = false; mClass = pclass; mClass.LevelUp(1); }
public PlayerCharacter( Armor[] armor, string name, int[] stats, Weapon weapon, LevelTract pclass, ClassEnum classes ) : base(armor, name, stats, weapon, pclass) { /* start constructor */ mExperience = 1000; mClass = pclass; mIsPlayer = true; mClassEnum = classes; mClass.LevelUp(1); }