コード例 #1
0
        /*
         * Sense the inventory
         */
        public static void sense_inventory()
        {
            int i;

            //char o_name[80];
            string o_name = null;
            uint   rate;


            /* No ID when confused in a bad state */
            if (Misc.p_ptr.timed[(int)Timed_Effect.CONFUSED] != 0)
            {
                return;
            }


            /* Notice some things after a while */
            if (Misc.turn >= (object_last_wield + 3000))
            {
                object_notice_after_time();
                object_last_wield = 0;
            }


            /* Get improvement rate */
            if (Misc.p_ptr.player_has(Misc.PF.PSEUDO_ID_IMPROV.value))
            {
                rate = (uint)(Misc.p_ptr.Class.sense_base / (Misc.p_ptr.lev * Misc.p_ptr.lev + Misc.p_ptr.Class.sense_div));
            }
            else
            {
                rate = (uint)(Misc.p_ptr.Class.sense_base / (Misc.p_ptr.lev + Misc.p_ptr.Class.sense_div));
            }

            if (!Random.one_in_((int)rate))
            {
                return;
            }


            /* Check everything */
            for (i = 0; i < Misc.ALL_INVEN_TOTAL; i++)
            {
                string text = null;

                Object       o_ptr = Misc.p_ptr.inventory[i];
                obj_pseudo_t feel;
                bool         cursed;

                bool okay = false;

                /* Skip empty slots */
                if (o_ptr.kind == null)
                {
                    continue;
                }

                /* Valid "tval" codes */
                switch (o_ptr.tval)
                {
                case TVal.TV_SHOT:
                case TVal.TV_ARROW:
                case TVal.TV_BOLT:
                case TVal.TV_BOW:
                case TVal.TV_DIGGING:
                case TVal.TV_HAFTED:
                case TVal.TV_POLEARM:
                case TVal.TV_SWORD:
                case TVal.TV_BOOTS:
                case TVal.TV_GLOVES:
                case TVal.TV_HELM:
                case TVal.TV_CROWN:
                case TVal.TV_SHIELD:
                case TVal.TV_CLOAK:
                case TVal.TV_SOFT_ARMOR:
                case TVal.TV_HARD_ARMOR:
                case TVal.TV_DRAG_ARMOR:
                {
                    okay = true;
                    break;
                }
                }

                /* Skip non-sense machines */
                if (!okay)
                {
                    continue;
                }

                /* It is known, no information needed */
                if (o_ptr.is_known())
                {
                    continue;
                }


                /* It has already been sensed, do not sense it again */
                if (o_ptr.was_sensed())
                {
                    /* Small chance of wielded, sensed items getting complete ID */
                    if (o_ptr.artifact == null && (i >= Misc.INVEN_WIELD) && Random.one_in_(1000))
                    {
                        throw new NotImplementedException();
                        //do_ident_item(i, o_ptr);
                    }

                    continue;
                }

                /* Occasional failure on inventory items */
                if ((i < Misc.INVEN_WIELD) && Random.one_in_(5))
                {
                    continue;
                }


                /* Sense the object */
                o_ptr.notice_sensing();
                cursed = o_ptr.notice_curses();

                /* Get the feeling */
                feel = o_ptr.pseudo();

                /* Stop everything */
                Cave.disturb(Misc.p_ptr, 0, 0);

                if (cursed)
                {
                    text = "cursed";
                }
                else
                {
                    text = Misc.inscrip_text[(int)feel];
                }

                o_name = o_ptr.object_desc(Detail.BASE);

                /* Average pseudo-ID means full ID */
                if (feel == obj_pseudo_t.INSCRIP_AVERAGE)
                {
                    o_ptr.notice_everything();

                    Utilities.msgt(Message_Type.MSG_PSEUDOID,
                                   "You feel the %s (%c) %s %s average...",
                                   o_name, index_to_label(i), ((i >=
                                                                Misc.INVEN_WIELD) ? "you are using" : "in your pack"),
                                   ((o_ptr.number == 1) ? "is" : "are"));
                }
                else
                {
                    if (i >= Misc.INVEN_WIELD)
                    {
                        Utilities.msgt(Message_Type.MSG_PSEUDOID, "You feel the %s (%c) you are %s %s %s...",
                                       o_name, index_to_label(i), describe_use(i),
                                       ((o_ptr.number == 1) ? "is" : "are"),
                                       text);
                    }
                    else
                    {
                        Utilities.msgt(Message_Type.MSG_PSEUDOID, "You feel the %s (%c) in your pack %s %s...",
                                       o_name, index_to_label(i),
                                       ((o_ptr.number == 1) ? "is" : "are"),
                                       text);
                    }
                }


                /* Set squelch flag as appropriate */
                if (i < Misc.INVEN_WIELD)
                {
                    Misc.p_ptr.notice |= Misc.PN_SQUELCH;
                }


                /* Combine / Reorder the pack (later) */
                Misc.p_ptr.notice |= (Misc.PN_COMBINE | Misc.PN_REORDER | Misc.PN_SORT_QUIVER);

                /* Redraw stuff */
                Misc.p_ptr.redraw |= (Misc.PR_INVEN | Misc.PR_EQUIP);
            }
        }