/* * Hack -- allow user to "prevent" certain choices. * * The item can be negative to mean "item on floor". */ static bool get_item_allow(int item, char ch, bool is_harmless) { Object o_ptr; //char verify_inscrip[] = "!*"; string verify_inscrip = "!*"; int n; /* Inventory or floor */ if (item >= 0) { o_ptr = Misc.p_ptr.inventory[item]; } else { o_ptr = Object.byid((short)(0 - item)); } /* Check for a "prevention" inscription */ verify_inscrip = verify_inscrip[0].ToString() + ch.ToString(); /* Find both sets of inscriptions, add together, and prompt that number of times */ n = o_ptr.check_for_inscrip(verify_inscrip)?1:0; if (!is_harmless) { n += o_ptr.check_for_inscrip("!*") ? 1:0; } while (n-- != 0) { if (!verify_item("Really try", item)) { return(false); } } /* Allow it */ return(true); }