コード例 #1
0
        private void Handle_Client_Hello_Request( CClientHelloRequest message, ESessionID session_id )
        {
            CGetPlayerDataPersistenceRequest get_data_request = new CGetPlayerDataPersistenceRequest( message.Name );
            get_data_request.Handler = delegate( CPersistenceResponse response )
                {
                    CGetPlayerDataPersistenceResponse get_data_response = response as CGetPlayerDataPersistenceResponse;

                    EPersistenceID player_id = get_data_response.PlayerData.ID;
                    CConnectedPlayerManager.Instance.Add_Connected_Player( session_id, player_id, message );
                };

            CDatabaseProxy.Instance.Submit_Request( get_data_request );
        }
コード例 #2
0
        public void Add_Connected_Player( ESessionID session_id, EPersistenceID persistence_id, CClientHelloRequest request )
        {
            if ( Get_Player_By_Session_ID( session_id ) != null )
            {
                Send_Message( new CClientHelloResponse( request.RequestID, EConnectRefusalReason.Name_Already_Connected ), session_id );
                Add_Network_Operation( new CDisconnectRequestOperation( session_id, EDisconnectReason.Server_Request ) );
                return;
            }

            if ( Get_Active_Player_By_Persistence_ID( persistence_id ) != null )
            {
                Send_Message( new CClientHelloResponse( request.RequestID, EConnectRefusalReason.Name_Already_Connected ), session_id );
                Add_Network_Operation( new CDisconnectRequestOperation( session_id, EDisconnectReason.Server_Request ) );
                return;
            }

            CPersistentPlayerData player_data = CDatabaseProxy.Instance.Get_Player_Data( persistence_id );
            if ( player_data == null )
            {
                Send_Message( new CClientHelloResponse( request.RequestID, EConnectRefusalReason.Internal_Persistence_Error ), session_id );
                Add_Network_Operation( new CDisconnectRequestOperation( session_id, EDisconnectReason.Server_Request ) );
                return;
            }

            CConnectedPlayer player = null;
            if ( m_SuspendedPlayers.TryGetValue( persistence_id, out player ) )
            {
                m_SuspendedPlayers.Remove( persistence_id );
                m_ConnectedPlayers.Add( persistence_id, player );
                player.Resume( session_id );
                CServerResource.Output_Text( EServerTextID.Server_Player_Reconnected_Notice, player.Name );
                CLog.Log( ELoggingChannel.Logic, ELogLevel.Low, CServerResource.Get_Text( EServerTextID.Server_Player_Reconnected_Notice, player.Name ) );
            }
            else
            {
                player = new CConnectedPlayer( persistence_id, session_id, request.Name );
                m_ConnectedPlayers.Add( persistence_id, player );
                CServerResource.Output_Text( EServerTextID.Server_Player_Connected_Notice, player.Name );
                CLog.Log( ELoggingChannel.Logic, ELogLevel.Low, CServerResource.Get_Text( EServerTextID.Server_Player_Connected_Notice, player.Name ) );
            }

            m_ActiveSessions.Add( session_id, persistence_id );

            // add to chat
            CAsyncBackendOperations.New_Player_Announce_To_Chat( player, player_data, request.RequestID );
        }