コード例 #1
0
ファイル: OptionsMenu.cs プロジェクト: healerrend/Cora-Code
 /// <summary>
 /// This method will activate the options menu. It should be called after the game has been paused.
 /// </summary>
 /// <param name="s">The state to return to once options are completed.</param>
 /// <param name="pack">see doPacket</param>
 public void activate(State s, doPacket pack)
 {
     activationState = ActivationState.activating;
     returnState = s;
     animator = 0;
 }
コード例 #2
0
ファイル: GameState.cs プロジェクト: healerrend/Cora-Code
 /// <summary>
 /// This method will display an options menu over the current screen during pause.
 /// </summary>
 /// <param name="pack">see doPacket</param>
 public void displayOptions(doPacket pack)
 {
     tempState = new OptionsMenuState();
     tempState.loadState(this, content);
 }
コード例 #3
0
ファイル: GameState.cs プロジェクト: healerrend/Cora-Code
 /// <summary>
 /// This method will cease displaying and unload an options menu during pause. This should be called before unpause when an options menu is displayed.
 /// </summary>
 /// <param name="pack">see doPacket</param>
 public void removeOptions(doPacket pack)
 {
     tempState.unloadState(content);
     tempState = null;
     unpause(pack);
 }
コード例 #4
0
ファイル: GameState.cs プロジェクト: healerrend/Cora-Code
 /// <summary>
 /// This utility method will load a state using the content manager.
 /// </summary>
 /// <param name="newState">The state to be loaded</param>
 public void loadState(State newState)
 {
     this.newState = newState;
 }
コード例 #5
0
ファイル: GameState.cs プロジェクト: healerrend/Cora-Code
 /// <summary>
 /// This method fires to begin the game.
 /// </summary>
 public void initialize()
 {
     cameraScale = 1;
     state = new IntroSplashState();
     state.loadState(this, content);
 }
コード例 #6
0
ファイル: GameState.cs プロジェクト: healerrend/Cora-Code
        /// <summary>
        /// This is the method where the do chain begins. This will call the state's doThis.
        /// </summary>
        /// <param name="gameTime">The game time</param>
        public void doThis(GameTime gameTime)
        {
            if (newState != null)
            {
                content.Unload();
                newState.loadState(this, content);
                state = newState;
                newState = null;
                TextureLoader.ArBonnie = content.Load<SpriteFont>("realassets\\arbonnie");
                TextureLoader.CourierNew = content.Load<SpriteFont>("realassets\\couriernew");
                TextureLoader.QuartzMS = content.Load<SpriteFont>("realassets\\quartzms");
                TextureLoader.RussellSquare = content.Load<SpriteFont>("realassets\\russellsquare");
                TextureLoader.SketchFlowPrint = content.Load<SpriteFont>("realassets\\sketchflowprint");
                GC.Collect(); //After unloading content, collect the garbage. This will probably be done anyway, but we want to ensure it.

            }
            controller.updateController(); //Always update the controller and the time
            doPack.time = gameTime;
            if (!paused) //THIS LOGIC NEEDS TO BE REVISED
            {
                state.doThis(doPack);
            }
            else
            {
                tempState.doThis(doPack);
            }
        }