/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here collisionManager = new CollisionManager(); contentManager = new GameContentManager(new XnaContentManagerAdapter(Content)); snake = new Snake(contentManager, 4, 4, 4, 1, 0, tileSize); grid = new Grid(contentManager, tileSize, GridMap.GetGrid("level1")); grid.AddRandomPowerUp(snake.GetPositions()); base.Initialize(); }
public Snake(GameContentManager contentManager, int xStart, int yStart, int initialLenght, int xDirection, int yDirection, Vector2 tileSize) { this.contentManager = contentManager; this.tileSize = tileSize; Head = CreateHead(xStart, yStart); ChangeDirection(xDirection, yDirection); tail = new SortedList <int, SnakePart>(); for (int i = 1; i < initialLenght; i++) { AddTail(Head.X - i, Head.Y); } newParts = new Queue <int>(); }
public void Draw(GameContentManager contentManager, SpriteBatch spriteBatch) { spriteBatch.Draw(contentManager.Get <Texture2D>(Texture), new Vector2(X * (int)TileSize.X, Y * (int)TileSize.Y), Color.White); }
public Grid(GameContentManager contentManager, Vector2 tileSize, int[,] grid) { this.grid = grid; this.tileSize = tileSize; this.contentManager = contentManager; }