コード例 #1
0
        public static void Update(IsolinePane isolinePane)
        {
            if (Instances.needEffectWindowReload == true)
            {
                isolinePane.IsEnabled = isolineEffect.enabled;
            }
            else
            {
                isolineEffect.enabled = isolinePane.IsEnabled;
            }

            isolineEffect.dood            = isolinePane.DoodValue;
            isolineEffect.lightType       = isolinePane.LightTypeValue;
            isolineEffect.isWorking       = isolinePane.IsWorkingValue;
            isolineEffect.backgroundColor = isolinePane.BackgroundColorValue;
        }
コード例 #2
0
        public static void Update(IsolinePane isolinePane)
        {
            if (Instances.needEffectWindowReload == true)
            {
                isolinePane.IsEnabled = isolineEffect.enabled;
            }
            else
            {
                isolineEffect.enabled = isolinePane.IsEnabled;
            }

            isolineEffect._luminanceBlending = isolinePane._luminanceBlendingValue;
            isolineEffect._fallOffDepth      = isolinePane._fallOffDepthValue;
            isolineEffect._backgroundColor   = isolinePane._backgroundColorValue;
            isolineEffect._axis      = isolinePane._axisValue;
            isolineEffect._lineColor = isolinePane._lineColorValue;
            isolineEffect._interval  = isolinePane._intervalValue;

            if (isolinePane._speedValue == 0)
            {
                isolineEffect._offset = isolinePane._offsetValue;
            }
            else
            {
                isolinePane._offsetValue = isolineEffect._offset;
            }

            isolineEffect._distortionFrequency = isolinePane._distortionFrequencyValue;
            isolineEffect._distortionAmount    = isolinePane._distortionAmountValue;
            isolineEffect._modulationMode      = isolinePane._modulationModeValue;
            isolineEffect._modulationAxis      = isolinePane._modulationAxisValue;
            isolineEffect._modulationFrequency = isolinePane._modulationFrequencyValue;
            isolineEffect._modulationSpeed     = isolinePane._modulationSpeedValue;
            isolineEffect._modulationExponent  = isolinePane._modulationExponentValue;
            isolineEffect._direction           = isolinePane._directionValue;
            isolineEffect._speed = isolinePane._speedValue;
        }