public static void ROTATE_OBJECT_PHY(MovableObject obj, Vector3 rotation) { CommandMovableObjectRotatePhysics cmd = mCommandSystem.newCmd <CommandMovableObjectRotatePhysics>(false, false); cmd.mName = ""; cmd.mOnceLength = 0.0f; cmd.mStartRotation = rotation; cmd.mTargetRotation = rotation; mCommandSystem.pushCommand(cmd, obj); }
public static CommandMovableObjectRotatePhysics ROTATE_OBJECT_PHY_DELAY(MovableObject obj, float delayTime, Vector3 rotation) { CommandMovableObjectRotatePhysics cmd = mCommandSystem.newCmd <CommandMovableObjectRotatePhysics>(false, true); cmd.mName = ""; cmd.mOnceLength = 0.0f; cmd.mStartRotation = rotation; cmd.mTargetRotation = rotation; mCommandSystem.pushDelayCommand(cmd, obj, delayTime); return(cmd); }
public static CommandMovableObjectRotatePhysics ROTATE_OBJECT_PHY_DELAY(MovableObject obj, float delayTime, string keyframe, Vector3 start, Vector3 target, float onceLength, bool loop, float offset) { if (keyframe == "" || MathUtility.isFloatZero(onceLength)) { UnityUtility.logError("时间或关键帧不能为空,如果要停止组件,请使用CommandMovableObjectRotatePhysics ROTATE_OBJECT_PHY_DELAY(MovableObject obj, float delayTime, Vector3 rotation)"); } CommandMovableObjectRotatePhysics cmd = mCommandSystem.newCmd <CommandMovableObjectRotatePhysics>(false, true); cmd.mName = keyframe; cmd.mOnceLength = onceLength; cmd.mStartRotation = start; cmd.mTargetRotation = target; cmd.mOffset = offset; cmd.mLoop = loop; mCommandSystem.pushDelayCommand(cmd, obj, delayTime); return(cmd); }
public static void ROTATE_OBJECT_PHY_EX(MovableObject obj, string keyframe, Vector3 start, Vector3 target, float onceLength, bool loop, float offset, KeyFrameCallback rotatingCallback, KeyFrameCallback doneCallback) { if (keyframe == "" || MathUtility.isFloatZero(onceLength)) { UnityUtility.logError("时间或关键帧不能为空,如果要停止组件,请使用void ROTATE_OBJECT_PHY(txUIObject obj, Vector3 rotation)"); } CommandMovableObjectRotatePhysics cmd = mCommandSystem.newCmd <CommandMovableObjectRotatePhysics>(false, false); cmd.mName = keyframe; cmd.mOnceLength = onceLength; cmd.mStartRotation = start; cmd.mTargetRotation = target; cmd.mOffset = offset; cmd.mLoop = loop; cmd.setTremblingCallback(rotatingCallback, null); cmd.setTrembleDoneCallback(doneCallback, null); mCommandSystem.pushCommand(cmd, obj); }