public static DataSeries TransformSeries(DataSeries series, float tX, float tY, float tZ, float sX, float sY, float sZ, float pitch, float yaw, float roll) { return series.TransformPoints( Matrix4.CreateScale(sX, sY, sZ) * Matrix4.CreateRotationZ(roll) * Matrix4.CreateRotationY(yaw) * Matrix4.CreateRotationX(pitch) * Matrix4.CreateTranslation(tX, tY, tZ)); }