コード例 #1
0
    static int LoadConfig(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
        string arg0 = LuaScriptMgr.GetLuaString(L, 2);
        Action <string, object, object> arg1 = null;
        LuaTypes funcType3 = LuaDLL.lua_type(L, 3);

        if (funcType3 != LuaTypes.LUA_TFUNCTION)
        {
            arg1 = (Action <string, object, object>)LuaScriptMgr.GetNetObject(L, 3, typeof(Action <string, object, object>));
        }
        else
        {
            LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 3);
            arg1 = (param0, param1, param2) =>
            {
                int top = func.BeginPCall();
                LuaScriptMgr.Push(L, param0);
                LuaScriptMgr.PushVarObject(L, param1);
                LuaScriptMgr.PushVarObject(L, param2);
                func.PCall(top, 3);
                func.EndPCall(top);
            };
        }

        object arg2 = LuaScriptMgr.GetVarObject(L, 4);

        obj.LoadConfig(arg0, arg1, arg2);
        return(0);
    }
コード例 #2
0
    static int Unload(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 2)
        {
            CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
            string arg0 = LuaScriptMgr.GetLuaString(L, 2);
            obj.Unload(arg0);
            return(0);
        }
        else if (count == 3)
        {
            CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
            string arg0 = LuaScriptMgr.GetLuaString(L, 2);
            bool   arg1 = LuaScriptMgr.GetBoolean(L, 3);
            obj.Unload(arg0, arg1);
            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: CC.Runtime.AssetManager.Unload");
        }

        return(0);
    }
コード例 #3
0
 static int UnloadUnusedAssets(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
     obj.UnloadUnusedAssets();
     return(0);
 }
コード例 #4
0
    static int GetRealURL(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
        string arg0 = LuaScriptMgr.GetLuaString(L, 2);
        string o    = obj.GetRealURL(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
コード例 #5
0
    static int LuaLoad(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 4)
        {
            CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
            LuaTable    arg0            = LuaScriptMgr.GetLuaTable(L, 2);
            string      arg1            = LuaScriptMgr.GetLuaString(L, 3);
            LuaFunction arg2            = LuaScriptMgr.GetLuaFunction(L, 4);
            obj.LuaLoad(arg0, arg1, arg2);
            return(0);
        }
        else if (count == 5)
        {
            CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
            LuaTable    arg0            = LuaScriptMgr.GetLuaTable(L, 2);
            string      arg1            = LuaScriptMgr.GetLuaString(L, 3);
            LuaFunction arg2            = LuaScriptMgr.GetLuaFunction(L, 4);
            object      arg3            = LuaScriptMgr.GetVarObject(L, 5);
            obj.LuaLoad(arg0, arg1, arg2, arg3);
            return(0);
        }
        else if (count == 6)
        {
            CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
            LuaTable    arg0            = LuaScriptMgr.GetLuaTable(L, 2);
            string      arg1            = LuaScriptMgr.GetLuaString(L, 3);
            LuaFunction arg2            = LuaScriptMgr.GetLuaFunction(L, 4);
            object      arg3            = LuaScriptMgr.GetVarObject(L, 5);
            Type        arg4            = LuaScriptMgr.GetTypeObject(L, 6);
            obj.LuaLoad(arg0, arg1, arg2, arg3, arg4);
            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: CC.Runtime.AssetManager.LuaLoad");
        }

        return(0);
    }
コード例 #6
0
    static int get_isPrepare(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name isPrepare");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index isPrepare on a nil value");
            }
        }

        LuaScriptMgr.Push(L, obj.isPrepare);
        return(1);
    }
コード例 #7
0
    static int set_prepareFinal(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name prepareFinal");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index prepareFinal on a nil value");
            }
        }

        obj.prepareFinal = (CC.Runtime.signals.HSignal)LuaScriptMgr.GetNetObject(L, 3, typeof(CC.Runtime.signals.HSignal));
        return(0);
    }
コード例 #8
0
    static int set_configFileAB(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name configFileAB");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index configFileAB on a nil value");
            }
        }

        obj.configFileAB = (AssetBundle)LuaScriptMgr.GetUnityObject(L, 3, typeof(AssetBundle));
        return(0);
    }
コード例 #9
0
    static int Load(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 3 && LuaScriptMgr.CheckTypes(L, 1, typeof(CC.Runtime.AssetManager), typeof(string), typeof(Action <string, object, object>)))
        {
            CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
            string arg0 = LuaScriptMgr.GetString(L, 2);
            Action <string, object, object> arg1 = null;
            LuaTypes funcType3 = LuaDLL.lua_type(L, 3);

            if (funcType3 != LuaTypes.LUA_TFUNCTION)
            {
                arg1 = (Action <string, object, object>)LuaScriptMgr.GetLuaObject(L, 3);
            }
            else
            {
                LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 3);
                arg1 = (param0, param1, param2) =>
                {
                    int top = func.BeginPCall();
                    LuaScriptMgr.Push(L, param0);
                    LuaScriptMgr.PushVarObject(L, param1);
                    LuaScriptMgr.PushVarObject(L, param2);
                    func.PCall(top, 3);
                    func.EndPCall(top);
                };
            }

            obj.Load(arg0, arg1);
            return(0);
        }
        else if (count == 3 && LuaScriptMgr.CheckTypes(L, 1, typeof(CC.Runtime.AssetManager), typeof(string), typeof(Action <string, object>)))
        {
            CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
            string arg0 = LuaScriptMgr.GetString(L, 2);
            Action <string, object> arg1 = null;
            LuaTypes funcType3           = LuaDLL.lua_type(L, 3);

            if (funcType3 != LuaTypes.LUA_TFUNCTION)
            {
                arg1 = (Action <string, object>)LuaScriptMgr.GetLuaObject(L, 3);
            }
            else
            {
                LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 3);
                arg1 = (param0, param1) =>
                {
                    int top = func.BeginPCall();
                    LuaScriptMgr.Push(L, param0);
                    LuaScriptMgr.PushVarObject(L, param1);
                    func.PCall(top, 2);
                    func.EndPCall(top);
                };
            }

            obj.Load(arg0, arg1);
            return(0);
        }
        else if (count == 4 && LuaScriptMgr.CheckTypes(L, 1, typeof(CC.Runtime.AssetManager), typeof(string), typeof(Action <string, object, object>), typeof(Type)))
        {
            CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
            string arg0 = LuaScriptMgr.GetString(L, 2);
            Action <string, object, object> arg1 = null;
            LuaTypes funcType3 = LuaDLL.lua_type(L, 3);

            if (funcType3 != LuaTypes.LUA_TFUNCTION)
            {
                arg1 = (Action <string, object, object>)LuaScriptMgr.GetLuaObject(L, 3);
            }
            else
            {
                LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 3);
                arg1 = (param0, param1, param2) =>
                {
                    int top = func.BeginPCall();
                    LuaScriptMgr.Push(L, param0);
                    LuaScriptMgr.PushVarObject(L, param1);
                    LuaScriptMgr.PushVarObject(L, param2);
                    func.PCall(top, 3);
                    func.EndPCall(top);
                };
            }

            Type arg2 = LuaScriptMgr.GetTypeObject(L, 4);
            obj.Load(arg0, arg1, arg2);
            return(0);
        }
        else if (count == 4 && LuaScriptMgr.CheckTypes(L, 1, typeof(CC.Runtime.AssetManager), typeof(string), typeof(Action <string, object>), typeof(Type)))
        {
            CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
            string arg0 = LuaScriptMgr.GetString(L, 2);
            Action <string, object> arg1 = null;
            LuaTypes funcType3           = LuaDLL.lua_type(L, 3);

            if (funcType3 != LuaTypes.LUA_TFUNCTION)
            {
                arg1 = (Action <string, object>)LuaScriptMgr.GetLuaObject(L, 3);
            }
            else
            {
                LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 3);
                arg1 = (param0, param1) =>
                {
                    int top = func.BeginPCall();
                    LuaScriptMgr.Push(L, param0);
                    LuaScriptMgr.PushVarObject(L, param1);
                    func.PCall(top, 2);
                    func.EndPCall(top);
                };
            }

            Type arg2 = LuaScriptMgr.GetTypeObject(L, 4);
            obj.Load(arg0, arg1, arg2);
            return(0);
        }
        else if (count == 4 && LuaScriptMgr.CheckTypes(L, 1, typeof(CC.Runtime.AssetManager), typeof(string), typeof(Action <string, object, object>), typeof(object)))
        {
            CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
            string arg0 = LuaScriptMgr.GetString(L, 2);
            Action <string, object, object> arg1 = null;
            LuaTypes funcType3 = LuaDLL.lua_type(L, 3);

            if (funcType3 != LuaTypes.LUA_TFUNCTION)
            {
                arg1 = (Action <string, object, object>)LuaScriptMgr.GetLuaObject(L, 3);
            }
            else
            {
                LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 3);
                arg1 = (param0, param1, param2) =>
                {
                    int top = func.BeginPCall();
                    LuaScriptMgr.Push(L, param0);
                    LuaScriptMgr.PushVarObject(L, param1);
                    LuaScriptMgr.PushVarObject(L, param2);
                    func.PCall(top, 3);
                    func.EndPCall(top);
                };
            }

            object arg2 = LuaScriptMgr.GetVarObject(L, 4);
            obj.Load(arg0, arg1, arg2);
            return(0);
        }
        else if (count == 5)
        {
            CC.Runtime.AssetManager obj = (CC.Runtime.AssetManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.AssetManager");
            string arg0 = LuaScriptMgr.GetLuaString(L, 2);
            Action <string, object, object> arg1 = null;
            LuaTypes funcType3 = LuaDLL.lua_type(L, 3);

            if (funcType3 != LuaTypes.LUA_TFUNCTION)
            {
                arg1 = (Action <string, object, object>)LuaScriptMgr.GetNetObject(L, 3, typeof(Action <string, object, object>));
            }
            else
            {
                LuaFunction func = LuaScriptMgr.GetLuaFunction(L, 3);
                arg1 = (param0, param1, param2) =>
                {
                    int top = func.BeginPCall();
                    LuaScriptMgr.Push(L, param0);
                    LuaScriptMgr.PushVarObject(L, param1);
                    LuaScriptMgr.PushVarObject(L, param2);
                    func.PCall(top, 3);
                    func.EndPCall(top);
                };
            }

            object arg2 = LuaScriptMgr.GetVarObject(L, 4);
            Type   arg3 = LuaScriptMgr.GetTypeObject(L, 5);
            obj.Load(arg0, arg1, arg2, arg3);
            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: CC.Runtime.AssetManager.Load");
        }

        return(0);
    }