public void ConfirmBoardDelete(bool confirmed) { if (confirmed == false) { return; } C2G.CreatureEvalBoardDelete packet = new C2G.CreatureEvalBoardDelete(); packet.creature_id = creature_info.ID; packet.board_idx = info.board_idx; Network.GameServer.JsonAsync <C2G.CreatureEvalBoardDelete, C2G.CreatureEvalBoardDeleteAck>(packet, DeleteHandler); }
void DeleteHandler(C2G.CreatureEvalBoardDelete send, C2G.CreatureEvalBoardDeleteAck recv) { remove_callback(info.board_idx); }