private static List<RoomItem> GetItems(ClientMessage message, Room room, out int itemCount) { List<RoomItem> items = new List<RoomItem>(); itemCount = message.PopWiredInt32(); uint itemID; RoomItem item; for (int i = 0; i < itemCount; i++) { itemID = message.PopWiredUInt(); item = room.GetRoomItemHandler().GetItem(itemID); if (item != null && !WiredUtillity.TypeIsWired(item.GetBaseItem().InteractionType)) items.Add(item); } return items; }
private static void RemoveFromPlaylist(GameClient Session, ClientMessage Message) { Room Instance = Session.GetHabbo().CurrentRoom; if (Instance == null || !Instance.GotMusicController() || !Instance.CheckRights(Session, true)) { return; } SongItem TakenItem = Instance.GetRoomMusicController().RemoveDisk(Message.PopWiredInt32()); // playlist will skip to the next item automatically if it has to if (TakenItem == null) { return; } Session.GetHabbo().GetInventoryComponent().AddNewItem(TakenItem.itemID, TakenItem.baseItem.ItemId, TakenItem.songID.ToString(), true, true); Session.SendMessage(JukeboxComposer.Compose(Session)); Session.SendMessage(JukeboxComposer.Compose(Instance.GetRoomMusicController().PlaylistCapacity, Instance.GetRoomMusicController().Playlist.Values.ToList())); }
internal static void HandleSave(uint itemID, Room room, ClientMessage clientMessage) { RoomItem item = room.GetRoomItemHandler().GetItem(itemID); if (item == null) return; if (item.wiredHandler != null) { item.wiredHandler.Dispose(); item.wiredHandler = null; } InteractionType type = item.GetBaseItem().InteractionType; switch (type) { case InteractionType.actiongivescore: { clientMessage.AdvancePointer(1); int points = clientMessage.PopWiredInt32(); int games = clientMessage.PopWiredInt32(); IWiredTrigger action = new GiveScore(games, points, room.GetGameManager(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionmoverotate: { clientMessage.AdvancePointer(1); MovementState movement = (MovementState)clientMessage.PopWiredInt32(); RotationState rotation = (RotationState)clientMessage.PopWiredInt32(); clientMessage.AdvancePointer(2); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new MoveRotate(movement, rotation, items, delay, room, room.GetWiredHandler(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionposreset: { clientMessage.AdvancePointer(3); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new PositionReset(items, delay, room.GetRoomItemHandler(), room.GetWiredHandler(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionresettimer: { clientMessage.AdvancePointer(3); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new TimerReset(room, room.GetWiredHandler(), items, delay, itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionshowmessage: { clientMessage.AdvancePointer(1); string message = clientMessage.PopFixedString(); IWiredTrigger action = new ShowMessage(message, room.GetWiredHandler(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionteleportto: { clientMessage.AdvancePointer(3); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new TeleportToItem(room.GetGameMap(), room.GetWiredHandler(), items, delay, itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actiontogglestate: { clientMessage.AdvancePointer(3); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new ToggleItemState(room.GetGameMap(), room.GetWiredHandler(), items, delay, itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.conditionfurnishaveusers: { clientMessage.AdvancePointer(1); bool a = clientMessage.PopWiredBoolean(); bool b = clientMessage.PopWiredBoolean(); bool c = clientMessage.PopWiredBoolean(); clientMessage.AdvancePointer(2); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); // WTF? //if (a) //{ // int a1 = 2; //} break; } case InteractionType.conditionstatepos: { break; } case InteractionType.conditiontimelessthan: { break; } case InteractionType.conditiontimemorethan: { break; } case InteractionType.conditiontriggeronfurni: { break; } case InteractionType.specialrandom: { break; } case InteractionType.specialunseen: { break; } case InteractionType.triggergameend: { IWiredTrigger handler = new GameEnds(item, room.GetWiredHandler(), room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggergamestart: { IWiredTrigger handler = new GameStarts(item, room.GetWiredHandler(), room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggeronusersay: { clientMessage.AdvancePointer(1); bool isOnlyOwner = clientMessage.PopWiredBoolean(); clientMessage.AdvancePointer(0); string message = clientMessage.PopFixedString(); string stuff = clientMessage.ToString(); IWiredTrigger handler = new UserSays(item, room.GetWiredHandler(), isOnlyOwner, message, room); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerrepeater: { clientMessage.AdvancePointer(1); int cycleTimes = clientMessage.PopWiredInt32(); IWiredTrigger handler = new Repeater(room.GetWiredHandler(), item, cycleTimes); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerroomenter: { clientMessage.AdvancePointer(1); string users = clientMessage.PopFixedString(); IWiredTrigger handler = new EntersRoom(item, room.GetWiredHandler(), room.GetRoomUserManager(), !string.IsNullOrEmpty(users), users); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerscoreachieved: { clientMessage.AdvancePointer(1); int score = clientMessage.PopWiredInt32(); IWiredTrigger handler = new ScoreAchieved(item, room.GetWiredHandler(), score, room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggertimer: { clientMessage.AdvancePointer(1); int cycles = clientMessage.PopWiredInt32(); IWiredTrigger handler = new Timer(item, room.GetWiredHandler(), cycles, room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerstatechanged: { clientMessage.AdvancePointer(3); int furniAmount; List<RoomItem> items = GetItems(clientMessage, room, out furniAmount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger handler = new SateChanged(room.GetWiredHandler(), item, items, delay); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerwalkofffurni: { clientMessage.AdvancePointer(3); int furniAmount; List<RoomItem> items = GetItems(clientMessage, room, out furniAmount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger handler = new WalksOffFurni(item, room.GetWiredHandler(), items, delay); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerwalkonfurni: { clientMessage.AdvancePointer(3); int furniAmount; List<RoomItem> items = GetItems(clientMessage, room, out furniAmount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger handler = new WalksOnFurni(item, room.GetWiredHandler(), items, delay); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } } }
private static void GetSongData(GameClient Session, ClientMessage Message) { int Amount = Message.PopWiredInt32(); List<SongData> Songs = new List<SongData>(); for (int i = 0; i < Amount; i++) { SongData Song = GetSong(Message.PopWiredUInt()); if (Song == null) continue; Songs.Add(Song); } Session.SendMessage(JukeboxComposer.Compose(Songs)); }