コード例 #1
0
ファイル: WiredSaver.cs プロジェクト: habb0/Bfly
        private static List<RoomItem> GetItems(ClientMessage message, Room room, out int itemCount)
        {
            List<RoomItem> items = new List<RoomItem>();
            itemCount = message.PopWiredInt32();

            uint itemID;
            RoomItem item;
            for (int i = 0; i < itemCount; i++)
            {
                itemID = message.PopWiredUInt();
                item = room.GetRoomItemHandler().GetItem(itemID);

                if (item != null && !WiredUtillity.TypeIsWired(item.GetBaseItem().InteractionType))
                    items.Add(item);
            }

            return items;
        }
コード例 #2
0
ファイル: SongManager.cs プロジェクト: habb0/Bfly
        private static void RemoveFromPlaylist(GameClient Session, ClientMessage Message)
        {
            Room Instance = Session.GetHabbo().CurrentRoom;

            if (Instance == null ||  !Instance.GotMusicController() || !Instance.CheckRights(Session, true))
            {
                return;
            }

            SongItem TakenItem = Instance.GetRoomMusicController().RemoveDisk(Message.PopWiredInt32());
            // playlist will skip to the next item automatically if it has to

            if (TakenItem == null)
            {
                return;
            }

            Session.GetHabbo().GetInventoryComponent().AddNewItem(TakenItem.itemID, TakenItem.baseItem.ItemId, TakenItem.songID.ToString(), true, true);

            Session.SendMessage(JukeboxComposer.Compose(Session));
            Session.SendMessage(JukeboxComposer.Compose(Instance.GetRoomMusicController().PlaylistCapacity,
                Instance.GetRoomMusicController().Playlist.Values.ToList()));
        }
コード例 #3
0
ファイル: WiredSaver.cs プロジェクト: habb0/Bfly
        internal static void HandleSave(uint itemID, Room room, ClientMessage clientMessage)
        {
            RoomItem item = room.GetRoomItemHandler().GetItem(itemID);
            if (item == null)
                return;

            if (item.wiredHandler != null)
            {
                item.wiredHandler.Dispose();
                item.wiredHandler = null;
            }

            InteractionType type = item.GetBaseItem().InteractionType;
            switch (type)
            {
                case InteractionType.actiongivescore:
                    {
                        clientMessage.AdvancePointer(1);
                        int points = clientMessage.PopWiredInt32();
                        int games = clientMessage.PopWiredInt32();

                        IWiredTrigger action = new GiveScore(games, points, room.GetGameManager(), itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);

                        break;
                    }

                case InteractionType.actionmoverotate:
                    {
                        clientMessage.AdvancePointer(1);
                        MovementState movement = (MovementState)clientMessage.PopWiredInt32();
                        RotationState rotation = (RotationState)clientMessage.PopWiredInt32();

                        clientMessage.AdvancePointer(2);
                        int furniCount;
                        List<RoomItem> items = GetItems(clientMessage, room, out furniCount);
                        int delay = clientMessage.PopWiredInt32();

                        IWiredTrigger action = new MoveRotate(movement, rotation, items, delay, room, room.GetWiredHandler(), itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);

                        break;
                    }

                case InteractionType.actionposreset:
                    {

                        clientMessage.AdvancePointer(3);
                        int furniCount;
                        List<RoomItem> items = GetItems(clientMessage, room, out furniCount);
                        int delay = clientMessage.PopWiredInt32();

                        IWiredTrigger action = new PositionReset(items, delay, room.GetRoomItemHandler(), room.GetWiredHandler(), itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);

                        break;
                    }

                case InteractionType.actionresettimer:
                    {

                        clientMessage.AdvancePointer(3);
                        int furniCount;
                        List<RoomItem> items = GetItems(clientMessage, room, out furniCount);
                        int delay = clientMessage.PopWiredInt32();

                        IWiredTrigger action = new TimerReset(room, room.GetWiredHandler(), items, delay, itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);

                        break;
                    }

                case InteractionType.actionshowmessage:
                    {
                        clientMessage.AdvancePointer(1);
                        string message = clientMessage.PopFixedString();

                        IWiredTrigger action = new ShowMessage(message, room.GetWiredHandler(), itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);
                        break;
                    }

                case InteractionType.actionteleportto:
                    {
                        clientMessage.AdvancePointer(3);
                        int furniCount;
                        List<RoomItem> items = GetItems(clientMessage, room, out furniCount);
                        int delay = clientMessage.PopWiredInt32();

                        IWiredTrigger action = new TeleportToItem(room.GetGameMap(), room.GetWiredHandler(), items, delay, itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);

                        break;
                    }

                case InteractionType.actiontogglestate:
                    {
                        clientMessage.AdvancePointer(3);
                        int furniCount;
                        List<RoomItem> items = GetItems(clientMessage, room, out furniCount);
                        int delay = clientMessage.PopWiredInt32();

                        IWiredTrigger action = new ToggleItemState(room.GetGameMap(), room.GetWiredHandler(), items, delay, itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);

                        break;
                    }

                case InteractionType.conditionfurnishaveusers:
                    {
                        clientMessage.AdvancePointer(1);
                        bool a = clientMessage.PopWiredBoolean();
                        bool b = clientMessage.PopWiredBoolean();
                        bool c = clientMessage.PopWiredBoolean();
                        clientMessage.AdvancePointer(2);

                        int furniCount;
                        List<RoomItem> items = GetItems(clientMessage, room, out furniCount);

                        // WTF?
                        //if (a)
                        //{
                        //    int a1 = 2;
                        //}

                        break;
                    }

                case InteractionType.conditionstatepos:
                    {

                        break;
                    }

                case InteractionType.conditiontimelessthan:
                    {

                        break;
                    }

                case InteractionType.conditiontimemorethan:
                    {

                        break;
                    }

                case InteractionType.conditiontriggeronfurni:
                    {

                        break;
                    }

                case InteractionType.specialrandom:
                    {

                        break;
                    }

                case InteractionType.specialunseen:
                    {

                        break;
                    }

                case InteractionType.triggergameend:
                    {
                        IWiredTrigger handler = new GameEnds(item, room.GetWiredHandler(), room.GetGameManager());
                        HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID);
                        break;
                    }

                case InteractionType.triggergamestart:
                    {
                        IWiredTrigger handler = new GameStarts(item, room.GetWiredHandler(), room.GetGameManager());
                        HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID);
                        break;
                    }

                case InteractionType.triggeronusersay:
                    {
                        clientMessage.AdvancePointer(1);
                        bool isOnlyOwner = clientMessage.PopWiredBoolean();
                        clientMessage.AdvancePointer(0);
                        string message = clientMessage.PopFixedString();
                        string stuff = clientMessage.ToString();

                        IWiredTrigger handler = new UserSays(item, room.GetWiredHandler(), isOnlyOwner, message, room);
                        HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID);

                        break;
                    }

                case InteractionType.triggerrepeater:
                    {
                        clientMessage.AdvancePointer(1);
                        int cycleTimes = clientMessage.PopWiredInt32();

                        IWiredTrigger handler = new Repeater(room.GetWiredHandler(), item, cycleTimes);
                        HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID);

                        break;
                    }

                case InteractionType.triggerroomenter:
                    {
                        clientMessage.AdvancePointer(1);
                        string users = clientMessage.PopFixedString();

                        IWiredTrigger handler = new EntersRoom(item, room.GetWiredHandler(), room.GetRoomUserManager(), !string.IsNullOrEmpty(users), users);
                        HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID);
                        break;
                    }

                case InteractionType.triggerscoreachieved:
                    {
                        clientMessage.AdvancePointer(1);
                        int score = clientMessage.PopWiredInt32();

                        IWiredTrigger handler = new ScoreAchieved(item, room.GetWiredHandler(), score, room.GetGameManager());
                        HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID);

                        break;
                    }

                case InteractionType.triggertimer:
                    {
                        clientMessage.AdvancePointer(1);
                        int cycles = clientMessage.PopWiredInt32();

                        IWiredTrigger handler = new Timer(item, room.GetWiredHandler(), cycles, room.GetGameManager());
                        HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID);

                        break;
                    }

                case InteractionType.triggerstatechanged:
                    {
                        clientMessage.AdvancePointer(3);

                        int furniAmount;
                        List<RoomItem> items = GetItems(clientMessage, room, out furniAmount);
                        int delay = clientMessage.PopWiredInt32();

                        IWiredTrigger handler = new SateChanged(room.GetWiredHandler(), item, items, delay);
                        HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID);

                        break;
                    }

                case InteractionType.triggerwalkofffurni:
                    {
                        clientMessage.AdvancePointer(3);

                        int furniAmount;
                        List<RoomItem> items = GetItems(clientMessage, room, out furniAmount);

                        int delay = clientMessage.PopWiredInt32();

                        IWiredTrigger handler = new WalksOffFurni(item, room.GetWiredHandler(), items, delay);
                        HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID);
                        break;
                    }

                case InteractionType.triggerwalkonfurni:
                    {
                        clientMessage.AdvancePointer(3);
                        int furniAmount;
                        List<RoomItem> items = GetItems(clientMessage, room, out furniAmount);

                        int delay = clientMessage.PopWiredInt32();

                        IWiredTrigger handler = new WalksOnFurni(item, room.GetWiredHandler(), items, delay);
                        HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID);

                        break;
                    }
            }
        }
コード例 #4
0
ファイル: SongManager.cs プロジェクト: habb0/Bfly
        private static void GetSongData(GameClient Session, ClientMessage Message)
        {
            int Amount = Message.PopWiredInt32();
            List<SongData> Songs = new List<SongData>();

            for (int i = 0; i < Amount; i++)
            {
                SongData Song = GetSong(Message.PopWiredUInt());

                if (Song == null)
                    continue;

                Songs.Add(Song);
            }

            Session.SendMessage(JukeboxComposer.Compose(Songs));
        }