internal static void HandleSave(uint itemID, Room room, ClientMessage clientMessage) { RoomItem item = room.GetRoomItemHandler().GetItem(itemID); if (item == null) return; if (item.wiredHandler != null) { item.wiredHandler.Dispose(); item.wiredHandler = null; } InteractionType type = item.GetBaseItem().InteractionType; switch (type) { case InteractionType.actiongivescore: { clientMessage.AdvancePointer(1); int points = clientMessage.PopWiredInt32(); int games = clientMessage.PopWiredInt32(); IWiredTrigger action = new GiveScore(games, points, room.GetGameManager(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionmoverotate: { clientMessage.AdvancePointer(1); MovementState movement = (MovementState)clientMessage.PopWiredInt32(); RotationState rotation = (RotationState)clientMessage.PopWiredInt32(); clientMessage.AdvancePointer(2); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new MoveRotate(movement, rotation, items, delay, room, room.GetWiredHandler(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionposreset: { clientMessage.AdvancePointer(3); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new PositionReset(items, delay, room.GetRoomItemHandler(), room.GetWiredHandler(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionresettimer: { clientMessage.AdvancePointer(3); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new TimerReset(room, room.GetWiredHandler(), items, delay, itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionshowmessage: { clientMessage.AdvancePointer(1); string message = clientMessage.PopFixedString(); IWiredTrigger action = new ShowMessage(message, room.GetWiredHandler(), itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actionteleportto: { clientMessage.AdvancePointer(3); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new TeleportToItem(room.GetGameMap(), room.GetWiredHandler(), items, delay, itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.actiontogglestate: { clientMessage.AdvancePointer(3); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger action = new ToggleItemState(room.GetGameMap(), room.GetWiredHandler(), items, delay, itemID); HandleTriggerSave(action, room.GetWiredHandler(), room, itemID); break; } case InteractionType.conditionfurnishaveusers: { clientMessage.AdvancePointer(1); bool a = clientMessage.PopWiredBoolean(); bool b = clientMessage.PopWiredBoolean(); bool c = clientMessage.PopWiredBoolean(); clientMessage.AdvancePointer(2); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); // WTF? //if (a) //{ // int a1 = 2; //} break; } case InteractionType.conditionstatepos: { break; } case InteractionType.conditiontimelessthan: { break; } case InteractionType.conditiontimemorethan: { break; } case InteractionType.conditiontriggeronfurni: { break; } case InteractionType.specialrandom: { break; } case InteractionType.specialunseen: { break; } case InteractionType.triggergameend: { IWiredTrigger handler = new GameEnds(item, room.GetWiredHandler(), room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggergamestart: { IWiredTrigger handler = new GameStarts(item, room.GetWiredHandler(), room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggeronusersay: { clientMessage.AdvancePointer(1); bool isOnlyOwner = clientMessage.PopWiredBoolean(); clientMessage.AdvancePointer(0); string message = clientMessage.PopFixedString(); string stuff = clientMessage.ToString(); IWiredTrigger handler = new UserSays(item, room.GetWiredHandler(), isOnlyOwner, message, room); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerrepeater: { clientMessage.AdvancePointer(1); int cycleTimes = clientMessage.PopWiredInt32(); IWiredTrigger handler = new Repeater(room.GetWiredHandler(), item, cycleTimes); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerroomenter: { clientMessage.AdvancePointer(1); string users = clientMessage.PopFixedString(); IWiredTrigger handler = new EntersRoom(item, room.GetWiredHandler(), room.GetRoomUserManager(), !string.IsNullOrEmpty(users), users); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerscoreachieved: { clientMessage.AdvancePointer(1); int score = clientMessage.PopWiredInt32(); IWiredTrigger handler = new ScoreAchieved(item, room.GetWiredHandler(), score, room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggertimer: { clientMessage.AdvancePointer(1); int cycles = clientMessage.PopWiredInt32(); IWiredTrigger handler = new Timer(item, room.GetWiredHandler(), cycles, room.GetGameManager()); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerstatechanged: { clientMessage.AdvancePointer(3); int furniAmount; List<RoomItem> items = GetItems(clientMessage, room, out furniAmount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger handler = new SateChanged(room.GetWiredHandler(), item, items, delay); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerwalkofffurni: { clientMessage.AdvancePointer(3); int furniAmount; List<RoomItem> items = GetItems(clientMessage, room, out furniAmount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger handler = new WalksOffFurni(item, room.GetWiredHandler(), items, delay); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } case InteractionType.triggerwalkonfurni: { clientMessage.AdvancePointer(3); int furniAmount; List<RoomItem> items = GetItems(clientMessage, room, out furniAmount); int delay = clientMessage.PopWiredInt32(); IWiredTrigger handler = new WalksOnFurni(item, room.GetWiredHandler(), items, delay); HandleTriggerSave(handler, room.GetWiredHandler(), room, itemID); break; } } }
internal static void HandleConditionSave(uint itemID, Room room, ClientMessage clientMessage) { RoomItem item = room.GetRoomItemHandler().GetItem(itemID); if (item == null) return; if (item.wiredHandler != null) { item.wiredHandler.Dispose(); item.wiredHandler = null; } InteractionType type = item.GetBaseItem().InteractionType; if (type != InteractionType.conditionfurnishaveusers && type != InteractionType.conditionstatepos && type != InteractionType.conditiontimelessthan && type != InteractionType.conditiontimemorethan && type != InteractionType.conditiontriggeronfurni) return; clientMessage.AdvancePointer(1); bool a = clientMessage.PopWiredBoolean(); bool b = clientMessage.PopWiredBoolean(); bool c = clientMessage.PopWiredBoolean(); clientMessage.AdvancePointer(2); int furniCount; List<RoomItem> items = GetItems(clientMessage, room, out furniCount); IWiredCondition handler = null; switch (type) { case InteractionType.conditionfurnishaveusers: { handler = new FurniHasUser(item, items); break; } case InteractionType.conditionstatepos: { handler = new FurniStatePosMatch(item, items); break; } case InteractionType.conditiontimelessthan: { handler = new LessThanTimer(500, room, item); break; } case InteractionType.conditiontimemorethan: { handler = new MoreThanTimer(500, room, item); break; } case InteractionType.conditiontriggeronfurni: { handler = new TriggerUserIsOnFurni(item, items); break; } default: return; } item.wiredCondition = handler; room.GetWiredHandler().conditionHandler.AddOrIgnoreRefferance(item); using (IQueryAdapter dbClient = ButterflyEnvironment.GetDatabaseManager().getQueryreactor()) { handler.SaveToDatabase(dbClient); } }