public int HandlePacket(GameClient client, GSPacketIn packet) { if (client.Player.PlayerCharacter.ConsortiaID == 0) return 0; int id = packet.ReadInt(); bool upGrade = packet.ReadBoolean(); bool result = false; string msg = "ConsortiaUserGradeUpdateHandler.Failed"; using (ConsortiaBussiness db = new ConsortiaBussiness()) { string tempUserName = ""; ConsortiaDutyInfo info = new ConsortiaDutyInfo(); if (db.UpdateConsortiaUserGrade(id, client.Player.PlayerCharacter.ConsortiaID, client.Player.PlayerCharacter.ID, upGrade, ref msg, ref info, ref tempUserName)) { msg = "ConsortiaUserGradeUpdateHandler.Success"; result = true; GameServer.Instance.LoginServer.SendConsortiaDuty(info, upGrade ? 6 : 7, client.Player.PlayerCharacter.ConsortiaID,id, tempUserName,client.Player.PlayerCharacter.ID,client.Player.PlayerCharacter.NickName); } } packet.WriteBoolean(result); packet.WriteString(LanguageMgr.GetTranslation(msg)); client.Out.SendTCP(packet); return 0; }