public static IndexedMatrix CreateRotationZ(float radians) { IndexedMatrix IndexedMatrix; IndexedMatrix._basis = IndexedBasisMatrix.CreateRotationZ(radians); IndexedMatrix._origin = new IndexedVector3(0, 0, 0); return(IndexedMatrix); }
public static void CreateRotationZ(float radians, out IndexedMatrix result) { result._basis = IndexedBasisMatrix.CreateRotationZ(radians); result._origin = new IndexedVector3(0, 0, 0); }