public void GImpactVsShape(CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap, GImpactShapeInterface shape0, CollisionShape shape1, bool swapped) { btGImpactCollisionAlgorithm_gimpact_vs_shape(Native, body0Wrap.Native, body1Wrap.Native, shape0.Native, shape1.Native, swapped); }
public void GImpactVsGImpact(CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap, GImpactShapeInterface shape0, GImpactShapeInterface shape1) { btGImpactCollisionAlgorithm_gimpact_vs_gimpact(Native, body0Wrap.Native, body1Wrap.Native, shape0.Native, shape1.Native); }
public void GImpactVsShape(CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap, GImpactShapeInterface shape0, CollisionShape shape1, bool swapped) { btGImpactCollisionAlgorithm_gimpact_vs_shape(_native, body0Wrap._native, body1Wrap._native, shape0._native, shape1._native, swapped); }
public void GImpactVsConcave(CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap, GImpactShapeInterface shape0, ConcaveShape shape1, bool swapped) { btGImpactCollisionAlgorithm_gimpact_vs_concave(_native, body0Wrap._native, body1Wrap._native, shape0._native, shape1._native, swapped); }
public void GImpactVsGImpact(CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap, GImpactShapeInterface shape0, GImpactShapeInterface shape1) { btGImpactCollisionAlgorithm_gimpact_vs_gimpact(_native, body0Wrap._native, body1Wrap._native, shape0._native, shape1._native); }